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Searched defs:renderPass (Results 1 - 25 of 29) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Dintf_render_data_store_shader_passes.h50 RenderPassWithHandleReference renderPass; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp84 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output); in Execute() local
H A Drender_node_default_env.h89 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_camera_single_post_process.h107 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_default_depth_render_slot.h109 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_default_shadows_blur.cpp151 RenderPass renderPass; in ProcessSingleShadow() local
198 RenderPass renderPass in RenderData() local
231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
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H A Drender_node_camera_cubemap.cpp225 RenderPass renderPass; in ExecuteSinglePostProcess() local
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H A Drender_node_default_material_deferred_shading.h122 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_default_material_render_slot.h137 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.h63 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_fullscreen_generic.h59 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_copy.cpp106 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output.handle); in Execute() local
H A Drender_node_fullscreen_generic.cpp105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame() local
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H A Drender_motion_blur.cpp189 RenderPass renderPass; in Execute() local
244 RenderPass renderPass; ExecuteTileVelocity() local
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H A Drender_node_mip_chain_post_process.h79 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_single_post_process.h84 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_bloom.cpp320 RenderPass renderPass; in GraphicsBloom() local
345 RenderDownscaleAndThreshold( RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscaleAndThreshold() argument
383 RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscale() argument
424 RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderUpscale() argument
481 RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderCombine() argument
688 CreateAndReflectRenderPso( IRenderNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& renderPass) CreateAndReflectRenderPso() argument
704 RenderPass renderPass; CreateRenderPsos() local
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H A Drender_blur.cpp110 RenderPass renderPass; in Execute() local
190 RenderPass renderPass = renderPassBase; RenderData() local
318 const RenderPass& renderPass; global() member
351 RenderPass renderPass = renderPassBase; RenderGaussian() local
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H A Drender_node_mip_chain_post_process.cpp296 RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in GetBaseRenderPass() local
327 RenderPass renderPass = GetBaseRenderPass(); RenderGraphics() local
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H A Drender_node_single_post_process.cpp288 RenderPass renderPass; in ExecuteSinglePostProcess() local
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H A Drender_node_shader_passes_generic.cpp170 const RenderPass renderPass = ConvertToLowLevelRenderPass(ref.renderPass); in ExecuteFrameGraphics() local
350 GetPsoHandleGraphics( const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout) GetPsoHandleGraphics() argument
376 ValidRenderPass(const RenderPassWithHandleReference& renderPass) ValidRenderPass() argument
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.h83 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp349 ParseRenderpass(const string_view name, const json::value& node, RenderNodeGraphInputs::InputRenderPass& renderPass, LoadResult& result) ParseRenderpass() argument
479 RenderNodeGraphInputs::InputRenderPass renderPass; GetInputRenderPass() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp473 const VkRenderPass renderPass = lowLevelRenderPassDataVk.renderPassCompatibility; in GraphicsPipelineStateObjectVk() local
490 renderPass, // renderPass in GraphicsPipelineStateObjectVk() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets() argument
120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore() argument
148 void UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) in UpdateCameraFlags() argument
220 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument
231 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument
425 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument
430 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument
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