/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/ |
H A D | intf_render_data_store_shader_passes.h | 50 RenderPassWithHandleReference renderPass; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 84 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output); in Execute() local
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H A D | render_node_default_env.h | 89 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_camera_single_post_process.h | 107 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_default_depth_render_slot.h | 109 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_default_shadows_blur.cpp | 151 RenderPass renderPass; in ProcessSingleShadow() local 198 RenderPass renderPass in RenderData() local 231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument [all...] |
H A D | render_node_camera_cubemap.cpp | 225 RenderPass renderPass; in ExecuteSinglePostProcess() local [all...] |
H A D | render_node_default_material_deferred_shading.h | 122 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_default_material_render_slot.h | 137 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_back_buffer.h | 63 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_fullscreen_generic.h | 59 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_copy.cpp | 106 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output.handle); in Execute() local
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H A D | render_node_fullscreen_generic.cpp | 105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame() local [all...] |
H A D | render_motion_blur.cpp | 189 RenderPass renderPass; in Execute() local 244 RenderPass renderPass; ExecuteTileVelocity() local [all...] |
H A D | render_node_mip_chain_post_process.h | 79 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_single_post_process.h | 84 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_bloom.cpp | 320 RenderPass renderPass; in GraphicsBloom() local 345 RenderDownscaleAndThreshold( RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscaleAndThreshold() argument 383 RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscale() argument 424 RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderUpscale() argument 481 RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderCombine() argument 688 CreateAndReflectRenderPso( IRenderNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& renderPass) CreateAndReflectRenderPso() argument 704 RenderPass renderPass; CreateRenderPsos() local [all...] |
H A D | render_blur.cpp | 110 RenderPass renderPass; in Execute() local 190 RenderPass renderPass = renderPassBase; RenderData() local 318 const RenderPass& renderPass; global() member 351 RenderPass renderPass = renderPassBase; RenderGaussian() local [all...] |
H A D | render_node_mip_chain_post_process.cpp | 296 RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in GetBaseRenderPass() local 327 RenderPass renderPass = GetBaseRenderPass(); RenderGraphics() local [all...] |
H A D | render_node_single_post_process.cpp | 288 RenderPass renderPass; in ExecuteSinglePostProcess() local [all...] |
H A D | render_node_shader_passes_generic.cpp | 170 const RenderPass renderPass = ConvertToLowLevelRenderPass(ref.renderPass); in ExecuteFrameGraphics() local 350 GetPsoHandleGraphics( const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout) GetPsoHandleGraphics() argument 376 ValidRenderPass(const RenderPassWithHandleReference& renderPass) ValidRenderPass() argument [all...] |
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.h | 83 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_parser_util.cpp | 349 ParseRenderpass(const string_view name, const json::value& node, RenderNodeGraphInputs::InputRenderPass& renderPass, LoadResult& result) ParseRenderpass() argument 479 RenderNodeGraphInputs::InputRenderPass renderPass; GetInputRenderPass() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 473 const VkRenderPass renderPass = lowLevelRenderPassDataVk.renderPassCompatibility; in GraphicsPipelineStateObjectVk() local 490 renderPass, // renderPass in GraphicsPipelineStateObjectVk() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets() argument 120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore() argument 148 void UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) in UpdateCameraFlags() argument 220 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument 231 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument 425 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument 430 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument [all...] |