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Help
Searched
defs:renderNodeUtil
(Results
1 - 18
of
18
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_copy_helper.cpp
109
const IRenderNodeUtil&
renderNodeUtil
= renderNodeContextMgr.GetRenderNodeUtil();
in Execute()
local
H
A
D
render_node_camera_cubemap.cpp
224
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteSinglePostProcess()
local
491
const IRenderNodeUtil&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in InitCreateBinders()
local
H
A
D
render_node_default_material_deferred_shading.cpp
156
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteFrame()
local
304
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in UpdateCurrentScene()
local
419
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in CreateDescriptorSets()
local
574
const auto&
renderNodeUtil
in ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_default_env.cpp
312
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in UpdateCurrentScene()
local
410
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in CreateDescriptorSets()
local
491
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ParseRenderNodeInputs()
local
H
A
D
render_node_camera_single_post_process.cpp
260
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in PreExecuteFrame()
local
285
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteSinglePostProcess()
local
569
const IRenderNodeUtil&
renderNodeUtil
in InitCreateBinders()
local
643
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_default_depth_render_slot.cpp
297
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in UpdateCurrentScene()
local
615
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ParseRenderNodeInputs()
local
H
A
D
render_node_default_shadow_render_slot.cpp
423
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in CreateDefaultShaderData()
local
H
A
D
render_node_default_material_render_slot.cpp
592
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in UpdateCurrentScene()
local
954
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ParseRenderNodeInputs()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_bloom.cpp
94
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in PreExecuteFrame()
local
145
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ParseRenderNodeInputs()
local
H
A
D
render_copy.cpp
137
const IRenderNodeUtil&
renderNodeUtil
= renderNodeContextMgr.GetRenderNodeUtil();
in Execute()
local
H
A
D
render_node_compute_generic.cpp
65
const auto&
renderNodeUtil
= renderNodeContextMgr.GetRenderNodeUtil();
in InitNode()
local
112
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteFrame()
local
243
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_back_buffer.cpp
79
const auto&
renderNodeUtil
= renderNodeContextMgr.GetRenderNodeUtil();
in InitNode()
local
97
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteFrame()
local
189
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
UpdateColorAttachmentSize()
local
218
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_fullscreen_generic.cpp
63
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in InitNode()
local
96
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteFrame()
local
232
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_mip_chain_post_process.cpp
96
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in InitNode()
local
172
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in PreExecuteFrame()
local
193
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteFrame()
local
495
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_single_post_process.cpp
214
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in PreExecuteFrame()
local
273
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteSinglePostProcess()
local
478
const IRenderNodeUtil&
renderNodeUtil
in InitCreateBinders()
local
551
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_shader_passes_generic.cpp
165
const IRenderNodeUtil&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in ExecuteFrameGraphics()
local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_render.cpp
67
const auto&
renderNodeUtil
= renderNodeContextMgr.GetRenderNodeUtil();
in InitNode()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_post_process_util.cpp
131
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in Init()
local
216
const auto&
renderNodeUtil
= renderNodeContextMgr_->GetRenderNodeUtil();
in PreExecute()
local
1033
const auto&
renderNodeUtil
in ParseRenderNodeInputs()
local
[all...]
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