/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_3_1_autogen.cpp | 23 CaptureActiveShaderProgram(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) CaptureActiveShaderProgram() argument 371 CaptureGetProgramInterfaceiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, GLenum pname, GLint *params) CaptureGetProgramInterfaceiv() argument 481 CaptureGetProgramResourceIndex(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, const GLchar *name, GLuint returnValue) CaptureGetProgramResourceIndex() argument 517 CaptureGetProgramResourceLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, const GLchar *name, GLint returnValue) CaptureGetProgramResourceLocation() argument 553 CaptureGetProgramResourceName(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) CaptureGetProgramResourceName() argument 604 CaptureGetProgramResourceiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetProgramResourceiv() argument 779 CaptureProgramUniform1f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) CaptureProgramUniform1f() argument 794 CaptureProgramUniform1fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform1fv() argument 826 CaptureProgramUniform1i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) CaptureProgramUniform1i() argument 841 CaptureProgramUniform1iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform1iv() argument 873 CaptureProgramUniform1ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) CaptureProgramUniform1ui() argument 888 CaptureProgramUniform1uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform1uiv() argument 920 CaptureProgramUniform2f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) CaptureProgramUniform2f() argument 937 CaptureProgramUniform2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform2fv() argument 969 CaptureProgramUniform2i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) CaptureProgramUniform2i() argument 986 CaptureProgramUniform2iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform2iv() argument 1018 CaptureProgramUniform2ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) CaptureProgramUniform2ui() argument 1035 CaptureProgramUniform2uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform2uiv() argument 1067 CaptureProgramUniform3f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) CaptureProgramUniform3f() argument 1086 CaptureProgramUniform3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform3fv() argument 1118 CaptureProgramUniform3i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) CaptureProgramUniform3i() argument 1137 CaptureProgramUniform3iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform3iv() argument 1169 CaptureProgramUniform3ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) CaptureProgramUniform3ui() argument 1188 CaptureProgramUniform3uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform3uiv() argument 1220 CaptureProgramUniform4f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) CaptureProgramUniform4f() argument 1241 CaptureProgramUniform4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform4fv() argument 1273 CaptureProgramUniform4i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) CaptureProgramUniform4i() argument 1294 CaptureProgramUniform4iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform4iv() argument 1326 CaptureProgramUniform4ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) CaptureProgramUniform4ui() argument 1347 CaptureProgramUniform4uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform4uiv() argument 1379 CaptureProgramUniformMatrix2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2fv() argument 1413 CaptureProgramUniformMatrix2x3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x3fv() argument 1447 CaptureProgramUniformMatrix2x4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x4fv() argument 1481 CaptureProgramUniformMatrix3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3fv() argument 1515 CaptureProgramUniformMatrix3x2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x2fv() argument 1549 CaptureProgramUniformMatrix3x4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x4fv() argument 1583 CaptureProgramUniformMatrix4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4fv() argument 1617 CaptureProgramUniformMatrix4x2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x2fv() argument 1651 CaptureProgramUniformMatrix4x3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x3fv() argument 1720 CaptureUseProgramStages(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) CaptureUseProgramStages() argument [all...] |
H A D | capture_gles_3_2_autogen.cpp | 791 CaptureGetnUniformfv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLfloat *params) CaptureGetnUniformfv() argument 823 CaptureGetnUniformiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLint *params) CaptureGetnUniformiv() argument 854 CaptureGetnUniformuiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLuint *params) CaptureGetnUniformuiv() argument [all...] |
H A D | capture_gles_2_0_autogen.cpp | 32 CaptureAttachShader(const State &glState, bool isCallValid, ShaderProgramID programPacked, ShaderProgramID shaderPacked) CaptureAttachShader() argument 45 CaptureBindAttribLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, const GLchar *name) CaptureBindAttribLocation() argument 582 CaptureDeleteProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) CaptureDeleteProgram() argument 693 CaptureDetachShader(const State &glState, bool isCallValid, ShaderProgramID programPacked, ShaderProgramID shaderPacked) CaptureDetachShader() argument 978 CaptureGetActiveAttrib(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) CaptureGetActiveAttrib() argument 1058 CaptureGetActiveUniform(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) CaptureGetActiveUniform() argument 1138 CaptureGetAttachedShaders(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, ShaderProgramID *shadersPacked) CaptureGetAttachedShaders() argument 1186 CaptureGetAttribLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *name, GLint returnValue) CaptureGetAttribLocation() argument 1366 CaptureGetProgramInfoLog(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, GLchar *infoLog) CaptureGetProgramInfoLog() argument 1413 CaptureGetProgramiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum pname, GLint *params) CaptureGetProgramiv() argument 1716 CaptureGetUniformLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *name, GLint returnValue) CaptureGetUniformLocation() argument 1748 CaptureGetUniformfv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat *params) CaptureGetUniformfv() argument 1778 CaptureGetUniformiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint *params) CaptureGetUniformiv() argument 1952 CaptureIsProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLboolean returnValue) CaptureIsProgram() argument 2025 CaptureLinkProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) CaptureLinkProgram() argument 2967 CaptureUseProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) CaptureUseProgram() argument 2976 CaptureValidateProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) CaptureValidateProgram() argument [all...] |
H A D | capture_gles_3_0_autogen.cpp | 825 CaptureGetActiveUniformBlockName(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformBlockIndex uniformBlockIndexPacked, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) CaptureGetActiveUniformBlockName() argument 877 CaptureGetActiveUniformBlockiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformBlockIndex uniformBlockIndexPacked, GLenum pname, GLint *params) CaptureGetActiveUniformBlockiv() argument 909 CaptureGetActiveUniformsiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) CaptureGetActiveUniformsiv() argument 1019 CaptureGetFragDataLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *name, GLint returnValue) CaptureGetFragDataLocation() argument 1169 CaptureGetProgramBinary(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) CaptureGetProgramBinary() argument 1416 CaptureGetTransformFeedbackVarying(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) CaptureGetTransformFeedbackVarying() argument 1497 CaptureGetUniformBlockIndex(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *uniformBlockName, GLuint returnValue) CaptureGetUniformBlockIndex() argument 1531 CaptureGetUniformIndices(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) CaptureGetUniformIndices() argument 1579 CaptureGetUniformuiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint *params) CaptureGetUniformuiv() argument 1846 CaptureProgramBinary(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, GLsizei length) CaptureProgramBinary() argument 1880 CaptureProgramParameteri(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum pname, GLint value) CaptureProgramParameteri() argument 2155 CaptureTransformFeedbackVaryings(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) CaptureTransformFeedbackVaryings() argument 2369 CaptureUniformBlockBinding(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformBlockIndex uniformBlockIndexPacked, GLuint uniformBlockBinding) CaptureUniformBlockBinding() argument [all...] |
H A D | capture_gles_ext_autogen.cpp | 1397 CaptureGetProgramivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetProgramivRobustANGLE() argument 1639 CaptureGetUniformfvRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLfloat *params) CaptureGetUniformfvRobustANGLE() argument 1688 CaptureGetUniformivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetUniformivRobustANGLE() argument 2754 CaptureGetUniformuivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLuint *params) CaptureGetUniformuivRobustANGLE() argument 2803 CaptureGetActiveUniformBlockivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformBlockIndex uniformBlockIndexPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetActiveUniformBlockivRobustANGLE() argument 3215 CaptureGetProgramInterfaceivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetProgramInterfaceivRobustANGLE() argument 3614 CaptureGetnUniformfvRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLfloat *params) CaptureGetnUniformfvRobustANGLE() argument 3663 CaptureGetnUniformivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetnUniformivRobustANGLE() argument 3711 CaptureGetnUniformuivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLuint *params) CaptureGetnUniformuivRobustANGLE() argument 4486 CaptureBindUniformLocationCHROMIUM(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, const GLchar *name) CaptureBindUniformLocationCHROMIUM() argument 4685 CaptureBindFragDataLocationEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint color, const GLchar *name) CaptureBindFragDataLocationEXT() argument 4715 CaptureBindFragDataLocationIndexedEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint colorNumber, GLuint index, const GLchar *name) CaptureBindFragDataLocationIndexedEXT() argument 4747 CaptureGetFragDataIndexEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *name, GLint returnValue) CaptureGetFragDataIndexEXT() argument 4779 CaptureGetProgramResourceLocationIndexEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum programInterface, const GLchar *name, GLint returnValue) CaptureGetProgramResourceLocationIndexEXT() argument 6337 CaptureGetnUniformfvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLfloat *params) CaptureGetnUniformfvEXT() argument 6369 CaptureGetnUniformivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLint *params) CaptureGetnUniformivEXT() argument 6732 CaptureActiveShaderProgramEXT(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) CaptureActiveShaderProgramEXT() argument 6945 CaptureProgramParameteriEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum pname, GLint value) CaptureProgramParameteriEXT() argument 6961 CaptureProgramUniform1fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) CaptureProgramUniform1fEXT() argument 6976 CaptureProgramUniform1fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform1fvEXT() argument 7008 CaptureProgramUniform1iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) CaptureProgramUniform1iEXT() argument 7023 CaptureProgramUniform1ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform1ivEXT() argument 7055 CaptureProgramUniform1uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) CaptureProgramUniform1uiEXT() argument 7070 CaptureProgramUniform1uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform1uivEXT() argument 7102 CaptureProgramUniform2fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) CaptureProgramUniform2fEXT() argument 7119 CaptureProgramUniform2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform2fvEXT() argument 7151 CaptureProgramUniform2iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) CaptureProgramUniform2iEXT() argument 7168 CaptureProgramUniform2ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform2ivEXT() argument 7200 CaptureProgramUniform2uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) CaptureProgramUniform2uiEXT() argument 7217 CaptureProgramUniform2uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform2uivEXT() argument 7249 CaptureProgramUniform3fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) CaptureProgramUniform3fEXT() argument 7268 CaptureProgramUniform3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform3fvEXT() argument 7300 CaptureProgramUniform3iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) CaptureProgramUniform3iEXT() argument 7319 CaptureProgramUniform3ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform3ivEXT() argument 7351 CaptureProgramUniform3uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) CaptureProgramUniform3uiEXT() argument 7370 CaptureProgramUniform3uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform3uivEXT() argument 7402 CaptureProgramUniform4fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) CaptureProgramUniform4fEXT() argument 7423 CaptureProgramUniform4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform4fvEXT() argument 7455 CaptureProgramUniform4iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) CaptureProgramUniform4iEXT() argument 7476 CaptureProgramUniform4ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform4ivEXT() argument 7508 CaptureProgramUniform4uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) CaptureProgramUniform4uiEXT() argument 7529 CaptureProgramUniform4uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform4uivEXT() argument 7561 CaptureProgramUniformMatrix2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2fvEXT() argument 7595 CaptureProgramUniformMatrix2x3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x3fvEXT() argument 7630 CaptureProgramUniformMatrix2x4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x4fvEXT() argument 7665 CaptureProgramUniformMatrix3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3fvEXT() argument 7699 CaptureProgramUniformMatrix3x2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x2fvEXT() argument 7734 CaptureProgramUniformMatrix3x4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x4fvEXT() argument 7769 CaptureProgramUniformMatrix4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4fvEXT() argument 7803 CaptureProgramUniformMatrix4x2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x2fvEXT() argument 7838 CaptureProgramUniformMatrix4x3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x3fvEXT() argument 7873 CaptureUseProgramStagesEXT(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) CaptureUseProgramStagesEXT() argument 9729 CaptureGetProgramBinaryOES(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) CaptureGetProgramBinaryOES() argument 9792 CaptureProgramBinaryOES(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, GLint length) CaptureProgramBinaryOES() argument [all...] |
H A D | capture_gles_ext_params.cpp | 3647 CaptureProgramUniform1fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform1fvEXT_value() argument 3658 CaptureProgramUniform1ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform1ivEXT_value() argument 3669 CaptureProgramUniform1uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform1uivEXT_value() argument 3680 CaptureProgramUniform2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform2fvEXT_value() argument 3691 CaptureProgramUniform2ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform2ivEXT_value() argument 3702 CaptureProgramUniform2uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform2uivEXT_value() argument 3713 CaptureProgramUniform3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform3fvEXT_value() argument 3724 CaptureProgramUniform3ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform3ivEXT_value() argument 3735 CaptureProgramUniform3uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform3uivEXT_value() argument 3746 CaptureProgramUniform4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform4fvEXT_value() argument 3757 CaptureProgramUniform4ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform4ivEXT_value() argument 3768 CaptureProgramUniform4uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform4uivEXT_value() argument 3779 CaptureProgramUniformMatrix2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix2fvEXT_value() argument 3791 CaptureProgramUniformMatrix2x3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix2x3fvEXT_value() argument 3803 CaptureProgramUniformMatrix2x4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix2x4fvEXT_value() argument 3815 CaptureProgramUniformMatrix3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix3fvEXT_value() argument 3827 CaptureProgramUniformMatrix3x2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix3x2fvEXT_value() argument 3839 CaptureProgramUniformMatrix3x4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix3x4fvEXT_value() argument 3851 CaptureProgramUniformMatrix4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix4fvEXT_value() argument 3863 CaptureProgramUniformMatrix4x2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix4x2fvEXT_value() argument 3875 CaptureProgramUniformMatrix4x3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix4x3fvEXT_value() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_2_autogen.cpp | 41 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 68 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 204 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 253 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_DetachShader() local 358 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveAttrib() local 394 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniform() local 426 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetAttachedShaders() local 455 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetAttribLocation() local 492 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramInfoLog() local 520 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramiv() local 626 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformLocation() local 659 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformfv() local 686 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformiv() local 816 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_IsProgram() local 876 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_LinkProgram() local 1505 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UseProgram() local 1529 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ValidateProgram() local [all...] |
H A D | entry_points_gl_3_autogen.cpp | 149 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindFragDataLocation() local 973 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetFragDataLocation() local 1186 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetTransformFeedbackVarying() local 1215 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformuiv() local 1578 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_TransformFeedbackVaryings() local 2431 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniformBlockName() local 2467 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniformBlockiv() local 2501 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniformName() local 2536 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniformsiv() local 2566 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformBlockIndex() local 2605 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformIndices() local 2685 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UniformBlockBinding() local 3296 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_BindFragDataLocationIndexed() local 3495 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetFragDataIndex() local [all...] |
H A D | entry_points_gl_4_autogen.cpp | 389 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineName() local 425 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformName() local 460 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformiv() local 492 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramStageiv() local 548 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetSubroutineIndex() local 585 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetSubroutineUniformLocation() local 647 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformdv() local 1329 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ActiveShaderProgram() local 1616 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramBinary() local 1798 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramBinary() local 1824 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramParameteri() local 1850 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1d() local 1880 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1dv() local 1908 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1f() local 1938 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1fv() local 1966 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1i() local 1996 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1iv() local 2024 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1ui() local 2055 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1uiv() local 2084 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2d() local 2115 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2dv() local 2144 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2f() local 2175 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2fv() local 2204 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2i() local 2235 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2iv() local 2264 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2ui() local 2296 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2uiv() local 2326 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3d() local 2357 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3dv() local 2387 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3f() local 2418 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3fv() local 2447 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3i() local 2478 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3iv() local 2508 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3ui() local 2540 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3uiv() local 2574 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4d() local 2606 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4dv() local 2636 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4f() local 2668 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4fv() local 2698 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4i() local 2730 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4iv() local 2760 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4ui() local 2792 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4uiv() local 2826 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2dv() local 2861 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2fv() local 2896 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x3dv() local 2931 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x3fv() local 2966 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x4dv() local 3001 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x4fv() local 3036 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3dv() local 3071 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3fv() local 3106 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x2dv() local 3141 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x2fv() local 3176 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x4dv() local 3211 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x4fv() local 3246 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4dv() local 3281 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4fv() local 3316 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x2dv() local 3351 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x2fv() local 3386 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x3dv() local 3421 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x3fv() local 3582 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UseProgramStages() local 4139 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveAtomicCounterBufferiv() local 4816 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramInterfaceiv() local 4848 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceIndex() local 4887 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceLocation() local 4928 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceLocationIndex() local 4973 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceName() local 5011 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceiv() local 5387 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ShaderStorageBlockBinding() local 8172 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformdv() local 8200 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformfv() local 8228 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformiv() local 8256 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformuiv() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_3_1_autogen.cpp | 34 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local 454 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local 545 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local 584 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceLocation() local 628 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceName() local 666 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceiv() local 836 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1f() local 866 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1fv() local 894 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1i() local 924 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1iv() local 952 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1ui() local 983 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1uiv() local 1012 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2f() local 1043 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2fv() local 1072 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2i() local 1103 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2iv() local 1132 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2ui() local 1164 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2uiv() local 1194 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3f() local 1225 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3fv() local 1254 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3i() local 1285 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3iv() local 1315 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3ui() local 1347 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3uiv() local 1377 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4f() local 1409 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4fv() local 1439 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4i() local 1471 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4iv() local 1501 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4ui() local 1533 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4uiv() local 1567 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2fv() local 1602 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x3fv() local 1637 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x4fv() local 1672 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3fv() local 1707 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x2fv() local 1742 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x4fv() local 1777 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4fv() local 1812 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x2fv() local 1847 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x3fv() local 1939 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UseProgramStages() local [all...] |
H A D | entry_points_gles_3_2_autogen.cpp | 793 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformfv() local 821 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformiv() local 849 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetnUniformuiv() local [all...] |
H A D | entry_points_gles_2_0_autogen.cpp | 57 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 84 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 862 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 1030 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_DetachShader() local 1472 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveAttrib() local 1508 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniform() local 1540 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetAttachedShaders() local 1569 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetAttribLocation() local 1768 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramInfoLog() local 1796 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramiv() local 2048 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformLocation() local 2081 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformfv() local 2108 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformiv() local 2327 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_IsProgram() local 2471 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_LinkProgram() local 3574 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UseProgram() local 3598 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ValidateProgram() local [all...] |
H A D | entry_points_gles_3_0_autogen.cpp | 1049 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local 1085 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local 1120 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local 1205 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetFragDataLocation() local 1352 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramBinary() local 1553 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetTransformFeedbackVarying() local 1583 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformBlockIndex() local 1622 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformIndices() local 1650 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformuiv() local 2015 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramBinary() local 2041 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramParameteri() local 2404 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_TransformFeedbackVaryings() local 2638 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UniformBlockBinding() local [all...] |
H A D | entry_points_gles_ext_autogen.cpp | 1275 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local 1442 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local 1476 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local 2301 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetUniformuivRobustANGLE() local 2338 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetActiveUniformBlockivRobustANGLE() local 2641 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramInterfaceivRobustANGLE() local 2889 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformfvRobustANGLE() local 2923 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformivRobustANGLE() local 2957 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformuivRobustANGLE() local 3661 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_BindUniformLocationCHROMIUM() local 3942 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_BindFragDataLocationEXT() local 3972 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_BindFragDataLocationIndexedEXT() local 4000 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetFragDataIndexEXT() local 4037 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramResourceLocationIndexEXT() local 5990 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformfvEXT() local 6019 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetnUniformivEXT() local 6340 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ActiveShaderProgramEXT() local 6572 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramParameteriEXT() local 6598 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1fEXT() local 6629 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1fvEXT() local 6657 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1iEXT() local 6688 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1ivEXT() local 6716 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1uiEXT() local 6748 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform1uivEXT() local 6777 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2fEXT() local 6809 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2fvEXT() local 6838 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2iEXT() local 6870 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2ivEXT() local 6899 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2uiEXT() local 6931 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform2uivEXT() local 6961 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3fEXT() local 6993 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3fvEXT() local 7023 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3iEXT() local 7055 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3ivEXT() local 7085 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3uiEXT() local 7117 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform3uivEXT() local 7151 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4fEXT() local 7183 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4fvEXT() local 7213 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4iEXT() local 7245 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4ivEXT() local 7275 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4uiEXT() local 7307 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniform4uivEXT() local 7341 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2fvEXT() local 7376 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x3fvEXT() local 7411 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix2x4fvEXT() local 7446 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3fvEXT() local 7481 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x2fvEXT() local 7516 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix3x4fvEXT() local 7551 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4fvEXT() local 7586 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x2fvEXT() local 7621 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramUniformMatrix4x3fvEXT() local 7652 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_UseProgramStagesEXT() local 9945 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_GetProgramBinaryOES() local 9977 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); GL_ProgramBinaryOES() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 2095 ValidateActiveShaderProgram(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgram() argument 2210 ValidateProgramUniform1f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1f() argument 2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument 2242 ValidateProgramUniform1i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1i() argument 2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument 2274 ValidateProgramUniform1ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1ui() argument 2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument 2306 ValidateProgramUniform2f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2f() argument 2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument 2339 ValidateProgramUniform2i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2i() argument 2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument 2372 ValidateProgramUniform2ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2ui() argument 2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument 2406 ValidateProgramUniform3f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3f() argument 2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument 2441 ValidateProgramUniform3i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3i() argument 2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument 2476 ValidateProgramUniform3ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3ui() argument 2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument 2511 ValidateProgramUniform4f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4f() argument 2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument 2547 ValidateProgramUniform4i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4i() argument 2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument 2583 ValidateProgramUniform4ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4ui() argument 2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument 2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument 2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument 2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument 2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument 2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument 2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument 2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument 2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument 2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument 2781 ValidateUseProgramStages(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStages() argument [all...] |
H A D | validationESEXT.cpp | 1781 ValidateActiveShaderProgramEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgramEXT() argument 1896 ValidateProgramParameteriEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, GLenum pname, GLint value) ValidateProgramParameteriEXT() argument 1911 ValidateProgramUniform1fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1fEXT() argument 1926 ValidateProgramUniform1fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvEXT() argument 1943 ValidateProgramUniform1iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1iEXT() argument 1958 ValidateProgramUniform1ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1ivEXT() argument 1975 ValidateProgramUniform1uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1uiEXT() argument 1990 ValidateProgramUniform1uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uivEXT() argument 2007 ValidateProgramUniform2fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2fEXT() argument 2023 ValidateProgramUniform2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvEXT() argument 2040 ValidateProgramUniform2iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2iEXT() argument 2056 ValidateProgramUniform2ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2ivEXT() argument 2073 ValidateProgramUniform2uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2uiEXT() argument 2090 ValidateProgramUniform2uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uivEXT() argument 2107 ValidateProgramUniform3fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fEXT() argument 2125 ValidateProgramUniform3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvEXT() argument 2142 ValidateProgramUniform3iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iEXT() argument 2160 ValidateProgramUniform3ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3ivEXT() argument 2177 ValidateProgramUniform3uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiEXT() argument 2195 ValidateProgramUniform3uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uivEXT() argument 2212 ValidateProgramUniform4fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fEXT() argument 2231 ValidateProgramUniform4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvEXT() argument 2248 ValidateProgramUniform4iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iEXT() argument 2267 ValidateProgramUniform4ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4ivEXT() argument 2278 ValidateProgramUniform4uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiEXT() argument 2297 ValidateProgramUniform4uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uivEXT() argument 2308 ValidateProgramUniformMatrix2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvEXT() argument 2326 ValidateProgramUniformMatrix2x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvEXT() argument 2344 ValidateProgramUniformMatrix2x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvEXT() argument 2362 ValidateProgramUniformMatrix3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvEXT() argument 2380 ValidateProgramUniformMatrix3x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvEXT() argument 2398 ValidateProgramUniformMatrix3x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvEXT() argument 2416 ValidateProgramUniformMatrix4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvEXT() argument 2434 ValidateProgramUniformMatrix4x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvEXT() argument 2452 ValidateProgramUniformMatrix4x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvEXT() argument 2470 ValidateUseProgramStagesEXT(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStagesEXT() argument [all...] |