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Searched defs:programObject (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.cpp182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
H A DlibGLESv3.cpp1769 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local
1794 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local
2047 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local
2081 es2::Program *programObject = context->getProgram(program); GetFragDataLocation() local
2477 es2::Program *programObject = context->getProgram(program); GetUniformIndices() local
2537 es2::Program *programObject = context->getProgram(program); GetActiveUniformsiv() local
2578 es2::Program *programObject = context->getProgram(program); GetUniformBlockIndex() local
2607 es2::Program *programObject = context->getProgram(program); GetActiveUniformBlockiv() local
2652 es2::Program *programObject = context->getProgram(program); GetActiveUniformBlockName() local
2682 es2::Program *programObject = context->getProgram(program); UniformBlockBinding() local
3474 es2::Program *programObject = context->getProgram(program); GetProgramBinary() local
3500 es2::Program *programObject = context->getProgram(program); ProgramBinary() local
3521 es2::Program *programObject = context->getProgram(program); ProgramParameteri() local
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H A DlibGLESv2.cpp85 es2::Program *programObject = context->getProgram(program); in AttachShader() local
158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local
1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local
2259 es2::Program *programObject in GetActiveAttrib() local
2297 es2::Program *programObject = context->getProgram(program); GetActiveUniform() local
2334 es2::Program *programObject = context->getProgram(program); GetAttachedShaders() local
2360 es2::Program *programObject = context->getProgram(program); GetAttribLocation() local
2906 es2::Program *programObject = context->getProgram(program); GetProgramiv() local
2990 es2::Program *programObject = context->getProgram(program); GetProgramInfoLog() local
3458 es2::Program *programObject = context->getProgram(program); GetnUniformfvEXT() local
3492 es2::Program *programObject = context->getProgram(program); GetUniformfv() local
3532 es2::Program *programObject = context->getProgram(program); GetnUniformivEXT() local
3566 es2::Program *programObject = context->getProgram(program); GetUniformiv() local
3605 es2::Program *programObject = context->getProgram(program); GetUniformLocation() local
3890 es2::Program *programObject = context->getProgram(program); IsProgram() local
4007 es2::Program *programObject = context->getProgram(program); LinkProgram() local
5374 es2::Program *programObject = context->getProgram(program); UseProgram() local
5405 es2::Program *programObject = context->getProgram(program); ValidateProgram() local
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H A DContext.cpp184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
3121 Program *programObject = getCurrentProgram(); in applyShaders() local
3147 Program *programObject = getCurrentProgram(); applyTextures() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1Renderer.cpp211 Program *programObject = getProgram(programState.program); in prepareForDraw() local
586 Program *programObject = getProgram(program); linkProgram() local
817 Program *programObject = getProgram(getUberShaderState().programState.program); initializeRendererProgram() local
886 Program *programObject = getProgram(programState.program); initializeRendererProgram() local
971 setUniform1i(Context *context, Program *programObject, UniformLocation location, GLint value) setUniform1i() argument
981 setUniform1iv(Context *context, Program *programObject, UniformLocation location, GLint count, const GLint *value) setUniform1iv() argument
992 setUniformMatrix4fv(Program *programObject, UniformLocation location, GLint count, GLboolean transpose, const GLfloat *value) setUniformMatrix4fv() argument
1003 setUniform4fv(Program *programObject, UniformLocation location, GLint count, const GLfloat *value) setUniform4fv() argument
1013 setUniform3fv(Program *programObject, UniformLocation location, GLint count, const GLfloat *value) setUniform3fv() argument
1023 setUniform2fv(Program *programObject, UniformLocation location, GLint count, const GLfloat *value) setUniform2fv() argument
1033 setUniform1f(Program *programObject, UniformLocation location, GLfloat value) setUniform1f() argument
1040 setUniform1fv(Program *programObject, UniformLocation location, GLint count, const GLfloat *value) setUniform1fv() argument
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H A DvalidationES31.cpp284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument
329 Program *programObject in ValidateProgramUniformBase() local
344 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateProgramUniformMatrixBase() local
748 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateProgramUniform1ivBase() local
1263 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramResourceIndex() local
1437 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramResourceName() local
1651 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramResourceLocation() local
1688 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramResourceiv() local
1743 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramInterfaceiv() local
3079 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramResourceLocationIndexEXT() local
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H A DvalidationES3.cpp4137 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local
4168 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local
4375 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local
4409 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local
4438 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetActiveUniformsiv() local
4499 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetUniformBlockIndex() local
4533 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetActiveUniformBlockName() local
4567 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateUniformBlockBinding() local
5027 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateBindFragDataLocationIndexedEXT() local
5060 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetFragDataIndexEXT() local
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H A DvalidationES2.cpp3087 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local
3701 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local
4173 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local
4262 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local
4294 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetActiveUniform() local
4323 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetAttachedShaders() local
4362 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetAttribLocation() local
4427 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramInfoLog() local
4537 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetUniformLocation() local
5070 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateValidateProgram() local
5713 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateLinkProgram() local
5806 Program *programObject = context->getProgramResolveLink(program); ValidateUseProgram() local
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H A DvalidationES.cpp2745 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
2758 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
2778 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
4403 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local
4447 Program *programObject = context->getProgramResolveLink(program); ValidateSizedGetUniform() local
4866 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateProgramBinaryBase() local
4898 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetProgramBinaryBase() local
5664 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) ValidateGetProgramivBase() local
7617 Program *programObject = GetValidProgram(context, entryPoint, program); ValidateGetActiveUniformBlockivBase() local
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H A DContext.cpp894 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
2692 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local
2707 const Program *programObject = getProgramResolveLink(program); getProgramResourceIndex() local
2718 const Program *programObject = getProgramResolveLink(program); getProgramResourceName() local
2726 const Program *programObject = getProgramResolveLink(program); getProgramResourceLocation() local
2739 const Program *programObject = getProgramResolveLink(program); getProgramResourceiv() local
2749 const Program *programObject = getProgramResolveLink(program); getProgramInterfaceiv() local
3181 gl::Program *programObject = getProgramResolveLink(program); programParameteri() local
6079 Program *programObject = mState.mShaderProgramManager->getProgram(program); attachShader() local
6108 Program *programObject = getProgramResolveLink(program); bindAttribLocation() local
6527 Program *programObject = mState.getLinkedProgram(this); drawArraysInstancedBaseInstance() local
6560 Program *programObject = mState.getLinkedProgram(this); drawElementsInstancedBaseVertexBaseInstance() local
6668 Program *programObject = getProgramNoResolveLink(program); detachShader() local
6717 Program *programObject = getProgramResolveLink(program); getActiveAttrib() local
6730 Program *programObject = getProgramResolveLink(program); getActiveUniform() local
6740 Program *programObject = getProgramNoResolveLink(program); getAttachedShaders() local
6747 Program *programObject = getProgramResolveLink(program); getAttribLocation() local
6818 Program *programObject = getProgramNoResolveLink(program); getProgramiv() local
6861 Program *programObject = getProgramResolveLink(program); getProgramInfoLog() local
6998 Program *programObject = getProgramResolveLink(program); getUniformfv() local
7014 Program *programObject = getProgramResolveLink(program); getUniformiv() local
7030 Program *programObject = getProgramResolveLink(program); getUniformLocation() local
7107 Program *programObject = getProgramNoResolveLink(program); linkProgram() local
7133 Program *programObject = getProgramNoResolveLink(program); bindFragDataLocationIndexed() local
7145 Program *programObject = getProgramResolveLink(program); getFragDataIndex() local
7153 Program *programObject = getProgramResolveLink(program); getProgramResourceLocationIndex() local
7355 Program *programObject = getProgramResolveLink(program); validateProgram() local
7394 Program *programObject = getProgramResolveLink(program); getProgramBinary() local
7405 Program *programObject = getProgramResolveLink(program); programBinary() local
7610 Program *programObject = getProgramResolveLink(program); transformFeedbackVaryings() local
7623 Program *programObject = getProgramResolveLink(program); getTransformFeedbackVarying() local
7691 const Program *programObject = getProgramResolveLink(program); getUniformuiv() local
7706 const Program *programObject = getProgramResolveLink(program); getFragDataLocation() local
7715 const Program *programObject = getProgramResolveLink(program); getUniformIndices() local
7738 const Program *programObject = getProgramResolveLink(program); getActiveUniformsiv() local
7748 const Program *programObject = getProgramResolveLink(program); getUniformBlockIndex() local
7757 const Program *programObject = getProgramResolveLink(program); getActiveUniformBlockiv() local
7777 const Program *programObject = getProgramResolveLink(program); getActiveUniformBlockName() local
7785 Program *programObject = getProgramResolveLink(program); uniformBlockBinding() local
8028 Program *programObject = getProgramResolveLink(program); programUniform1iv() local
8038 Program *programObject = getProgramResolveLink(program); programUniform2iv() local
8048 Program *programObject = getProgramResolveLink(program); programUniform3iv() local
8058 Program *programObject = getProgramResolveLink(program); programUniform4iv() local
8068 Program *programObject = getProgramResolveLink(program); programUniform1uiv() local
8078 Program *programObject = getProgramResolveLink(program); programUniform2uiv() local
8088 Program *programObject = getProgramResolveLink(program); programUniform3uiv() local
8098 Program *programObject = getProgramResolveLink(program); programUniform4uiv() local
8108 Program *programObject = getProgramResolveLink(program); programUniform1fv() local
8118 Program *programObject = getProgramResolveLink(program); programUniform2fv() local
8128 Program *programObject = getProgramResolveLink(program); programUniform3fv() local
8138 Program *programObject = getProgramResolveLink(program); programUniform4fv() local
8149 Program *programObject = getProgramResolveLink(program); programUniformMatrix2fv() local
8160 Program *programObject = getProgramResolveLink(program); programUniformMatrix3fv() local
8171 Program *programObject = getProgramResolveLink(program); programUniformMatrix4fv() local
8182 Program *programObject = getProgramResolveLink(program); programUniformMatrix2x3fv() local
8193 Program *programObject = getProgramResolveLink(program); programUniformMatrix3x2fv() local
8204 Program *programObject = getProgramResolveLink(program); programUniformMatrix2x4fv() local
8215 Program *programObject = getProgramResolveLink(program); programUniformMatrix4x2fv() local
8226 Program *programObject = getProgramResolveLink(program); programUniformMatrix3x4fv() local
8237 Program *programObject = getProgramResolveLink(program); programUniformMatrix4x3fv() local
8338 Program *programObject = getProgramResolveLink(program); getnUniformfv() local
8358 Program *programObject = getProgramResolveLink(program); getnUniformiv() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp542 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local
563 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local
593 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local
615 gl::Program *programObject in multiDrawElementsInstanced() local
648 gl::Program *programObject = context->getState().getLinkedProgram(context); multiDrawArraysInstancedBaseInstance() local
684 gl::Program *programObject = context->getState().getLinkedProgram(context); multiDrawElementsInstancedBaseVertexBaseInstance() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Drenderer_utils.cpp1096 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local
1118 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local
1169 gl::Program *programObject in MultiDrawElementsInstancedGeneral() local
1192 gl::Program *programObject = context->getState().getLinkedProgram(context); MultiDrawArraysInstancedBaseInstanceGeneral() local
1228 gl::Program *programObject = context->getState().getLinkedProgram(context); MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
1288 ResetBaseVertexBaseInstance(gl::Program *programObject, bool resetBaseVertex, bool resetBaseInstance) ResetBaseVertexBaseInstance() argument
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument

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