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Searched defs:programD3D (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDynamicImage2DHLSL.h25 GenerateComputeShaderForImage2DBindSignature( const d3d::Context *context, ProgramD3D &programD3D, const gl::ProgramState &programData, std::vector<sh::ShaderVariable> &image2DUniforms, const gl::ImageUnitTextureTypeMap &image2DBindLayout) GenerateComputeShaderForImage2DBindSignature() argument
H A DRendererD3D.cpp160 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive() argument
H A DDynamicImage2DHLSL.cpp699 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup() argument
854 generateShaderForImage2DBindSignature( const d3d::Context *context, ProgramD3D &programD3D, const gl::ProgramState &programData, gl::ShaderType shaderType, std::vector<sh::ShaderVariable> &image2DUniforms, const gl::ImageUnitTextureTypeMap &image2DBindLayout) generateShaderForImage2DBindSignature() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DVertexDeclarationCache.cpp110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration() local
H A DRenderer9.cpp1756 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders() local
1807 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() argument
3078 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); genericDrawElements() local
3108 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); genericDrawArrays() local
3214 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); applyTextures() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout() local
203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout() local
H A DStateManager11.cpp188 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout() argument
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H A DContext11.cpp57 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays() local
882 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation() local
951 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); triggerDispatchCallProgramRecompilation() local
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H A DRenderer11.cpp1696 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() local
1756 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() local
1856 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements() local
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