Searched defs:programD3D (Results 1 - 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | DynamicImage2DHLSL.h | 25 GenerateComputeShaderForImage2DBindSignature( const d3d::Context *context, ProgramD3D &programD3D, const gl::ProgramState &programData, std::vector<sh::ShaderVariable> &image2DUniforms, const gl::ImageUnitTextureTypeMap &image2DBindLayout) GenerateComputeShaderForImage2DBindSignature() argument
|
H A D | RendererD3D.cpp | 160 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive() argument
|
H A D | DynamicImage2DHLSL.cpp | 699 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup() argument 854 generateShaderForImage2DBindSignature( const d3d::Context *context, ProgramD3D &programD3D, const gl::ProgramState &programData, gl::ShaderType shaderType, std::vector<sh::ShaderVariable> &image2DUniforms, const gl::ImageUnitTextureTypeMap &image2DBindLayout) generateShaderForImage2DBindSignature() argument
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | VertexDeclarationCache.cpp | 110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration() local
|
H A D | Renderer9.cpp | 1756 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders() local 1807 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() argument 3078 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); genericDrawElements() local 3108 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); genericDrawArrays() local 3214 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); applyTextures() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout() local 203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout() local
|
H A D | StateManager11.cpp | 188 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout() argument [all...] |
H A D | Context11.cpp | 57 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays() local 882 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation() local 951 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); triggerDispatchCallProgramRecompilation() local [all...] |
H A D | Renderer11.cpp | 1696 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() local 1756 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() local 1856 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements() local [all...] |
Completed in 18 milliseconds