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Searched defs:program (Results 1 - 2 of 2) sorted by relevance

/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
H A Degl_core.cpp256 GLuint program; in CreateProgram() local
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/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
H A Dgles3ndk.cpp1447 GLuint program = glCreateProgram(); in GLDispatchCompute() local
1478 GLuint program = glCreateProgram(); in GLDispatchComputeIndirect() local
2479 GLuint program = glCreateProgram(); GLGetProgramBinary() local
2506 GLuint program = glCreateProgram(); GLGetProgramInfoLog() local
2530 GLuint program = glCreateProgram(); GLGetProgramInterfaceiv() local
2543 GLuint program = glCreateProgram(); GLGetProgramiv() local
2571 GLuint program = glCreateProgram(); GLGetProgramResourceIndex() local
2591 GLuint program = glCreateProgram(); GLGetProgramResourceiv() local
2624 GLuint program = glCreateProgram(); GLGetProgramResourceLocation() local
2644 GLuint program = glCreateProgram(); GLGetProgramResourceName() local
2941 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetTransformFeedbackVarying() local
2961 GLuint program = initProgram(); GLGetUniformBlockIndex() local
2976 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformfv() local
2990 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetUniformIndices() local
3004 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformiv() local
3019 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformLocation() local
3035 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformuiv() local
3429 GLuint program = glCreateProgram(); GLLinkProgram() local
3496 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLObjectLabel() local
3540 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLPauseTransformFeedback() local
3614 GLuint program = initProgram(); GLProgramBinary() local
3635 GLuint program = glCreateProgram(); GLProgramParameteri() local
4187 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLResumeTransformFeedback() local
5200 GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); GLUseProgramStages() local
5574 GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); GLGetProgramPipelineInfoLog() local
5590 GLuint program = initProgram(vertexSource, fragmentSource); GLGetActiveUniform() local
5610 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformBlockiv() local
5624 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformBlockName() local
5641 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformsiv() local
5655 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformfv() local
5668 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformiv() local
5681 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformuiv() local
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