Searched defs:program (Results 1 - 2 of 2) sorted by relevance
| /test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/ |
| H A D | egl_core.cpp | 256 GLuint program; in CreateProgram() local [all...] |
| /test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/ |
| H A D | gles3ndk.cpp | 1447 GLuint program = glCreateProgram(); in GLDispatchCompute() local 1478 GLuint program = glCreateProgram(); in GLDispatchComputeIndirect() local 2479 GLuint program = glCreateProgram(); GLGetProgramBinary() local 2506 GLuint program = glCreateProgram(); GLGetProgramInfoLog() local 2530 GLuint program = glCreateProgram(); GLGetProgramInterfaceiv() local 2543 GLuint program = glCreateProgram(); GLGetProgramiv() local 2571 GLuint program = glCreateProgram(); GLGetProgramResourceIndex() local 2591 GLuint program = glCreateProgram(); GLGetProgramResourceiv() local 2624 GLuint program = glCreateProgram(); GLGetProgramResourceLocation() local 2644 GLuint program = glCreateProgram(); GLGetProgramResourceName() local 2941 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetTransformFeedbackVarying() local 2961 GLuint program = initProgram(); GLGetUniformBlockIndex() local 2976 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformfv() local 2990 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetUniformIndices() local 3004 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformiv() local 3019 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformLocation() local 3035 GLuint program = initProgram(vertexSource, fragmentSource); GLGetUniformuiv() local 3429 GLuint program = glCreateProgram(); GLLinkProgram() local 3496 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLObjectLabel() local 3540 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLPauseTransformFeedback() local 3614 GLuint program = initProgram(); GLProgramBinary() local 3635 GLuint program = glCreateProgram(); GLProgramParameteri() local 4187 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLResumeTransformFeedback() local 5200 GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); GLUseProgramStages() local 5574 GLuint program = glCreateShaderProgramv(GL_FRAGMENT_SHADER, CREAT_NUM_ONE, &fragmentShaderSource); GLGetProgramPipelineInfoLog() local 5590 GLuint program = initProgram(vertexSource, fragmentSource); GLGetActiveUniform() local 5610 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformBlockiv() local 5624 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformBlockName() local 5641 GLuint program = initProgram(vertexShaderSource, fragmentShaderSource); GLGetActiveUniformsiv() local 5655 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformfv() local 5668 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformiv() local 5681 GLuint program = initProgram(vertexSource, fragmentSource); GLGetnUniformuiv() local [all...] |
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