Searched defs:positionZ (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/utils/camera3d_fuzzer/ |
H A D | camera3d_fuzzer.cpp | 43 scalar positionZ = GetObject<scalar>(); in Camera3dFuzzTest() local
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/foundation/graphic/graphic_2d/frameworks/bootanimation/src/ |
H A D | boot_compile_progress.cpp | 100 float positionZ = MAX_ZORDER + 1; in CreateCanvasNode() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/ |
H A D | rs_properties_test.cpp | 982 auto positionZ = properties.GetPositionZ(); in HWTEST_F() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rsproperty_fuzzer/ |
H A D | rsproperty_fuzzer.cpp | 97 float positionZ = GetData<float>(); in RSPropertiesFuzzTestInner01() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/ |
H A D | rs_node_test.cpp | 6702 float positionZ = 1.f; // for test in HWTEST_F() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_profiler/ |
H A D | rs_profiler_base.cpp | 524 const float positionZ = node.GetRenderProperties().GetPositionZ(); in MarshalNode() local 709 float positionZ = 0.0f; in UnmarshalNode() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
H A D | view_abstract.cpp | 3108 SetLightPosition( const CalcDimension& positionX, const CalcDimension& positionY, const CalcDimension& positionZ) SetLightPosition() argument 3157 SetLightPosition(FrameNode* frameNode, const CalcDimension& positionX, const CalcDimension& positionY, const CalcDimension& positionZ) SetLightPosition() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/ |
H A D | rs_node.cpp | 751 void RSNode::SetPositionZ(float positionZ) in SetPositionZ() argument 2395 void RSNode::SetLightPosition(float positionX, float positionY, float positionZ) in SetLightPosition() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/ |
H A D | rs_properties.cpp | 552 void RSProperties::SetPositionZ(float positionZ) in SetPositionZ() argument
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_common_modifier.cpp | 3776 SetPointLightPosition(ArkUINodeHandle node, const struct ArkUISizeType* positionX, const struct ArkUISizeType* positionY, const struct ArkUISizeType* positionZ) SetPointLightPosition() argument
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_view_abstract.cpp | 8511 JSRef<JSVal> positionZ = lightSource->GetProperty("positionZ"); in ParseJSLightSource() local
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