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Searched defs:positionZ (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/utils/camera3d_fuzzer/
H A Dcamera3d_fuzzer.cpp43 scalar positionZ = GetObject<scalar>(); in Camera3dFuzzTest() local
/foundation/graphic/graphic_2d/frameworks/bootanimation/src/
H A Dboot_compile_progress.cpp100 float positionZ = MAX_ZORDER + 1; in CreateCanvasNode() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/
H A Drs_properties_test.cpp982 auto positionZ = properties.GetPositionZ(); in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rsproperty_fuzzer/
H A Drsproperty_fuzzer.cpp97 float positionZ = GetData<float>(); in RSPropertiesFuzzTestInner01() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/
H A Drs_node_test.cpp6702 float positionZ = 1.f; // for test in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_profiler/
H A Drs_profiler_base.cpp524 const float positionZ = node.GetRenderProperties().GetPositionZ(); in MarshalNode() local
709 float positionZ = 0.0f; in UnmarshalNode() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dview_abstract.cpp3108 SetLightPosition( const CalcDimension& positionX, const CalcDimension& positionY, const CalcDimension& positionZ) SetLightPosition() argument
3157 SetLightPosition(FrameNode* frameNode, const CalcDimension& positionX, const CalcDimension& positionY, const CalcDimension& positionZ) SetLightPosition() argument
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_node.cpp751 void RSNode::SetPositionZ(float positionZ) in SetPositionZ() argument
2395 void RSNode::SetLightPosition(float positionX, float positionY, float positionZ) in SetLightPosition() argument
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
H A Drs_properties.cpp552 void RSProperties::SetPositionZ(float positionZ) in SetPositionZ() argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_common_modifier.cpp3776 SetPointLightPosition(ArkUINodeHandle node, const struct ArkUISizeType* positionX, const struct ArkUISizeType* positionY, const struct ArkUISizeType* positionZ) SetPointLightPosition() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_view_abstract.cpp8511 JSRef<JSVal> positionZ = lightSource->GetProperty("positionZ"); in ParseJSLightSource() local

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