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Searched defs:plat (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_resource_util_gles.cpp47 GpuBufferPlatformDataGL& plat = const_cast<GpuBufferPlatformDataGL&>(cplat); in DebugBufferNameGLES() local
55 const GpuImagePlatformDataGL& plat = (static_cast<const GpuImageGLES&>(image)).GetPlatformData(); in DebugImageNameGLES() local
63 const GpuSamplerPlatformDataGL& plat = (static_cast<const GpuSamplerGLES&>(sampler)).GetPlatformData(); in DebugSamplerNameGLES() local
H A Dgpu_program_gles.cpp61 void ProcessPushConstants(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessPushConstants() argument
86 void ProcessStorageBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessStorageBlocks() argument
107 void ProcessUniformBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessUniformBlocks() argument
151 void ProcessImageTextures(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessImageTextures() argument
174 void ProcessCombinedSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessCombinedSamplers() argument
756 const auto& plat = static_cast<const ShaderModulePlatformDataGLES&>(plat_.module_->GetPlatformData()); Specialize() local
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H A Dgpu_image_gles.cpp95 void DoSwizzle(const GpuImageDesc& desc, GpuImagePlatformDataGL& plat) in DoSwizzle() argument
103 void GenerateImageStorage(DeviceGLES& device, const GpuImageDesc& desc, GpuImagePlatformDataGL& plat) in GenerateImageStorage() argument
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H A Dwgl_state.cpp384 auto& plat = swapChain.GetPlatformData(); in SwapBuffers() local
555 const auto& plat = swapChain->GetPlatformData(); in SetContext() local
H A Dswapchain_gles.cpp246 void GenerateFBO(DeviceGLES& device, SwapchainPlatformDataGL& plat, bool msaa) in GenerateFBO() argument
213 GenerateTextures( DeviceGLES& device, uint32_t count, GLenum colorf, uint32_t sampleCount, SwapchainPlatformDataGL& plat) GenerateTextures() argument
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H A Dnode_context_pool_manager_gles.cpp183 const auto& plat = static_cast<const GpuImagePlatformDataGL&>(color->GetPlatformData()); in IsDefaultAttachment() local
216 const GpuImagePlatformDataGL& plat = in IsDefaultResolve() local
228 const GpuImagePlatformDataGL& plat = in IsDefaultResolve() local
268 const GpuImagePlatformDataGL& plat = static_cast<const GpuImagePlatformDataGL&>(image.image->GetPlatformData()); BindToFbo() local
319 const GpuImagePlatformDataGL& plat = BindToFboMultisampled() local
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H A Degl_state.cpp464 bool IsSrgbSurfaceSupported(const DevicePlatformDataGLES& plat) in IsSrgbSurfaceSupported() argument
840 const auto& plat = swapchain->GetPlatformData(); in SetContext() local
985 GetSurfaceInformation( const DevicePlatformDataGLES& plat, EGLSurface surface, GlesImplementation::SurfaceInfo& res) const GetSurfaceInformation() argument
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H A Drender_backend_gles.cpp534 const auto& plat = srcGpuBuffer.GetPlatformData(); in SetupBlit() local
878 auto& plat = const_cast<GpuSemaphorePlatformDataGles&>(gs->GetPlatformData()); in RenderProcessEndCommandLists() local
1146 const auto& plat = gpuBuffer->GetPlatformData(); in RenderCommandDrawIndirect() local
1204 const auto& plat = gpuBuffer->GetPlatformData(); in RenderCommandDispatchIndirect() local
1646 const auto& plat in RenderCommandBindVertexBuffers() local
1664 const auto& plat = gpuBuffer->GetPlatformData(); RenderCommandBindIndexBuffer() local
1986 const auto& plat = gpuSampler->GetPlatformData(); BindSampler() local
2026 const auto& plat = gpuBuffer->GetPlatformData(); BindBuffer() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_resource_util_vk.cpp62 const GpuBufferPlatformDataVk& plat = (static_cast<const GpuBufferVk&>(buffer)).GetPlatformData(); in DebugBufferNameVk() local
76 const GpuImagePlatformDataVk& plat = static_cast<const GpuImagePlatformDataVk&>(image.GetBasePlatformData()); in DebugImageNameVk() local
100 const GpuSamplerPlatformDataVk& plat = (static_cast<const GpuSamplerVk&>(sampler)).GetPlatformData(); DebugSamplerNameVk() local
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H A Dnode_context_pool_manager_vk.cpp169 const GpuImagePlatformDataVk& plat = image->GetPlatformData(); in CreateFramebuffer() local
H A Dgpu_image_vk.cpp135 void FillImageDescVk(const GpuImageDesc& desc, GpuImagePlatformDataVk& plat) in FillImageDescVk() argument
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H A Ddevice_vk.cpp462 vector<string_view> GetPreferredDeviceExtensions(const BackendExtraVk* backendExtra, DevicePlatformDataVk& plat) in GetPreferredDeviceExtensions() argument
535 void PreparePhysicalDeviceFeaturesForEnabling(const BackendExtraVk* backendExtra, DevicePlatformDataVk& plat) in PreparePhysicalDeviceFeaturesForEnabling() argument
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