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Searched defs:pl (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dpipeline_layout_loader.cpp76 PipelineLayoutLoader::LoadResult Load(const json::value& jsonData, const string_view uri, PipelineLayout& pl) in Load() argument
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.h63 RENDER_NS::PipelineLayout pl; member
H A Drender_node_dotfield_simulation.cpp79 PipelineLayout& pl = currBinders.pl; in CreateBinders() local
194 GetPsoData( IRenderNodeContextManager& renderNodeContextMgr, const PipelineLayout& pl, const RenderHandle& shaderHandle, bool firstFrame) GetPsoData() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp143 const auto& pl = in Execute() local
H A Drender_bloom.cpp610 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateComputePsos() local
622 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateComputePsos() local
640 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); in CreateComputePsos() local
653 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); in CreateComputePsos() local
666 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); CreateComputePsos() local
679 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); CreateComputePsos() local
694 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); CreateAndReflectRenderPso() local
728 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); CreateRenderPsos() local
741 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); CreateRenderPsos() local
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H A Drender_node_shader_passes_generic.cpp194 const PipelineLayout& pl = sRef.GetPipelineLayout(); in ExecuteFrameGraphics() local
283 const PipelineLayout& pl = sRef.GetPipelineLayout(); in ExecuteFrameCompute() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp234 const PipelineLayout& pl = shaderMgr_.GetPipelineLayoutRef(pipelineLayoutHandle); in GetComputePsoHandle() local
323 const PipelineLayout& pl = shaderMgr_.GetPipelineLayout(pipelineLayoutHandle); in GetGraphicsPsoHandle() local
359 static PipelineLayout pl; in GetComputePsoPipelineLayout() local
372 static PipelineLayout pl; in GetGraphicsPsoPipelineLayout() local
H A Drender_node_post_process_util.h89 RenderHandle pl; member
H A Drender_command_list.cpp1954 const PipelineLayout& pl = (rhType == RenderHandleType::COMPUTE_PSO) in ValidatePipelineLayout() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp501 const PipelineLayout& pl = shaderMgr.GetPipelineLayout(currPl); in CreateNewPso() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp564 PipelineLayout pl; in Create() local

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