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Searched defs:pipelineLayoutData (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.h78 PipelineLayout pipelineLayoutData; member
H A Drender_node_mip_chain_post_process.h125 PipelineLayout pipelineLayoutData; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp378 GetComputePso( const RenderHandle handle, const LowLevelPipelineLayoutData* pipelineLayoutData) GetComputePso() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp92 GetDescriptorSetFillData(const PipelineLayout& pipelineLayout, const LowLevelPipelineLayoutData& pipelineLayoutData, const VkDevice device, const VkShaderStageFlags neededShaderStageFlags, DescriptorSetFillData& ds) GetDescriptorSetFillData() argument
174 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData) GraphicsPipelineStateObjectVk() argument
534 ComputePipelineStateObjectVk(Device& device, const GpuComputeProgram& gpuComputeProgram, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants, const LowLevelPipelineLayoutData& pipelineLayoutData) ComputePipelineStateObjectVk() argument
H A Ddevice_vk.cpp1313 CreateGraphicsPipelineStateObject(const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateGraphicsPipelineStateObject() argument
1328 CreateComputePipelineStateObject(const GpuComputeProgram& gpuProgram, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateComputePipelineStateObject() argument

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