Searched defs:pipelineLayoutData (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_fullscreen_generic.h | 78 PipelineLayout pipelineLayoutData; member
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H A D | render_node_mip_chain_post_process.h | 125 PipelineLayout pipelineLayoutData; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 378 GetComputePso( const RenderHandle handle, const LowLevelPipelineLayoutData* pipelineLayoutData) GetComputePso() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 92 GetDescriptorSetFillData(const PipelineLayout& pipelineLayout, const LowLevelPipelineLayoutData& pipelineLayoutData, const VkDevice device, const VkShaderStageFlags neededShaderStageFlags, DescriptorSetFillData& ds) GetDescriptorSetFillData() argument 174 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData) GraphicsPipelineStateObjectVk() argument 534 ComputePipelineStateObjectVk(Device& device, const GpuComputeProgram& gpuComputeProgram, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants, const LowLevelPipelineLayoutData& pipelineLayoutData) ComputePipelineStateObjectVk() argument
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H A D | device_vk.cpp | 1313 CreateGraphicsPipelineStateObject(const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateGraphicsPipelineStateObject() argument 1328 CreateComputePipelineStateObject(const GpuComputeProgram& gpuProgram, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateComputePipelineStateObject() argument
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