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Searched defs:perspect (Results 1 - 19 of 19) sorted by relevance

/third_party/skia/docs/examples/
H A DMatrix_mapXY_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {30, 206}}; in REG_FIDDLE() local
H A DMatrix_postScale.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_postRotate.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_postSkew.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_postScale_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_postRotate_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_postConcat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_postSkew_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preScale.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preConcat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preRotate.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preSkew.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preScale_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preRotate_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_preSkew_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_063.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_setConcat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_hasPerspective.cpp9 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local
H A DMatrix_Concat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in REG_FIDDLE() local

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