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Searched defs:pc (Results 1 - 7 of 7) sorted by relevance

/foundation/ai/ai_engine/services/common/utils/
H A Dinf_cast_impl.h106 C *pc = reinterpret_cast<C*>(pi); in Destroy() local
/foundation/resourceschedule/ffrt/src/sync/
H A Dcondition_variable.cpp75 auto pc = reinterpret_cast<ffrt::condition_variable_private *>(cond); in ffrt_cond_wait() local
88 auto pc = reinterpret_cast<ffrt::condition_variable_private *>(cond); in ffrt_cond_timedwait() local
/foundation/graphic/graphic_3d/kits/js/src/
H A DPropertyProxy.cpp135 auto pc = (PropCtx*)info.GetData(); in Hook() local
140 auto pc = (PropCtx*)info.GetData(); in Hook() local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp172 const DotfieldSimulationPushConstantStruct pc = { { dotfieldPrimitive.size.x, dotfieldPrimitive.size.y, 0, 0 }, in ComputeSimulate() local
H A Drender_node_dotfield_render.cpp162 const DotfieldMaterialPushConstantStruct pc = { { dotfieldPrimitive.size.x, dotfieldPrimitive.size.y, idx, 0 }, in RenderData() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp213 void RenderBloom::ComputeDownscale(const PushConstant& pc, IRenderCommandList& cmdList) in ComputeDownscale() argument
248 void RenderBloom::ComputeUpscale(const PushConstant& pc, IRenderCommandLis argument
283 ComputeCombine(const PushConstant& pc, IRenderCommandList& cmdList) ComputeCombine() argument
345 RenderDownscaleAndThreshold( RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscaleAndThreshold() argument
383 RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscale() argument
424 RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderUpscale() argument
481 RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderCombine() argument
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H A Drender_blur.cpp320 const LocalPostProcessPushConstantStruct& pc; member
361 const ConstDrawInput di { cmdList, renderPass, renderData_.pipelineLayout.pushConstant, pc, samplerHandle_ }; in RenderGaussian() local

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