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Searched defs:numShadersUsed (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingPipelineLibraryTests.cpp421 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in initTopAccelerationStructure() local
589 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in runTest() local
692 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingPipelineLibraryTests.cpp99 uint32_t numShadersUsed = libraryConfiguration.pipelineShaders; in getHitGroupCount() local
464 deUint32 numShadersUsed = m_data.getHitGroupCount(); in initTopAccelerationStructure() local
899 const auto numShadersUsed = m_data.getHitGroupCount(); in iterate() local

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