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Searched defs:numRenderTargets (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DTranslatorHLSL.cpp58 int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1; in translate() local
214 numRenderTargets, maxDualSourceDrawBuffers, getUniforms(), in translate() local
H A DOutputHLSL.cpp300 OutputHLSL(sh::GLenum shaderType, ShShaderSpec shaderSpec, int shaderVersion, const TExtensionBehavior &extensionBehavior, const char *sourcePath, ShShaderOutput outputType, int numRenderTargets, int maxDualSourceDrawBuffers, const std::vector<ShaderVariable> &uniforms, ShCompileOptions compileOptions, sh::WorkGroupSize workGroupSize, TSymbolTable *symbolTable, PerformanceDiagnostics *perfDiagnostics, const std::map<int, const TInterfaceBlock *> &uniformBlockOptimizedMap, const std::vector<InterfaceBlock> &shaderStorageBlocks) OutputHLSL() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineFramebufferAttachmentTests.cpp1034 const deUint32 numRenderTargets = 3; in testMultiAttachments() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineFramebufferAttachmentTests.cpp1024 const deUint32 numRenderTargets = 3; in testMultiAttachments() local
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