Searched defs:normals (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | mesh_arrays.h | 24 BASE_NS::vector<BASE_NS::Math::Vec3> normals; // optional, will be generated if empty member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_util.cpp | 100 vector<Math::Vec3>& normals; member 108 vector<Math::Vec3>& normals = geometry.normals; in GenerateCubeGeometry() local 148 vector<Math::Vec3>& normals = geometry.normals; in GenerateSphereGeometry() local 199 vector<Math::Vec3>& normals = geometry.normals; GenerateConeCap() local 238 vector<Math::Vec3>& normals = geometry.normals; GenerateConeGeometry() local 310 vector<Math::Vec3>& normals = geometry.normals; GenerateTorusGeometry() local 367 CalculateTangentImpl(const array_view<const IndexType>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4>& outTangents) CalculateTangentImpl() argument 426 CalculateTangents(const array_view<const uint32_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument 433 CalculateTangents(const array_view<const uint16_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument 440 CalculateTangents(const array_view<const uint8_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument 530 vector<Math::Vec3> normals; GenerateSphereMesh() local 566 vector<Math::Vec3> normals; GenerateConeMesh() local 602 vector<Math::Vec3> normals; GenerateTorusMesh() local 638 vector<Math::Vec3> normals; GenerateCubeMesh() local [all...] |
H A D | mesh_builder.cpp | 1098 void MeshBuilder::SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals, in SetVertexData() argument 924 GenerateDefaultTangents(IMeshBuilder::DataBuffer& tangents, vector<uint8_t>& generatedTangents, const IMeshBuilder::DataBuffer& indices, const IMeshBuilder::DataBuffer& positions, const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) GenerateDefaultTangents() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 810 const IMeshBuilder::DataBuffer normals = fillDataBuffer(normal); in ProcessPrimitives() local 549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument
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