Home
last modified time | relevance | path

Searched defs:normals (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dmesh_arrays.h24 BASE_NS::vector<BASE_NS::Math::Vec3> normals; // optional, will be generated if empty member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp100 vector<Math::Vec3>& normals; member
108 vector<Math::Vec3>& normals = geometry.normals; in GenerateCubeGeometry() local
148 vector<Math::Vec3>& normals = geometry.normals; in GenerateSphereGeometry() local
199 vector<Math::Vec3>& normals = geometry.normals; GenerateConeCap() local
238 vector<Math::Vec3>& normals = geometry.normals; GenerateConeGeometry() local
310 vector<Math::Vec3>& normals = geometry.normals; GenerateTorusGeometry() local
367 CalculateTangentImpl(const array_view<const IndexType>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4>& outTangents) CalculateTangentImpl() argument
426 CalculateTangents(const array_view<const uint32_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
433 CalculateTangents(const array_view<const uint16_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
440 CalculateTangents(const array_view<const uint8_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
530 vector<Math::Vec3> normals; GenerateSphereMesh() local
566 vector<Math::Vec3> normals; GenerateConeMesh() local
602 vector<Math::Vec3> normals; GenerateTorusMesh() local
638 vector<Math::Vec3> normals; GenerateCubeMesh() local
[all...]
H A Dmesh_builder.cpp1098 void MeshBuilder::SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals, in SetVertexData() argument
924 GenerateDefaultTangents(IMeshBuilder::DataBuffer& tangents, vector<uint8_t>& generatedTangents, const IMeshBuilder::DataBuffer& indices, const IMeshBuilder::DataBuffer& positions, const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) GenerateDefaultTangents() argument
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp810 const IMeshBuilder::DataBuffer normals = fillDataBuffer(normal); in ProcessPrimitives() local
549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument

Completed in 11 milliseconds