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Searched defs:nodeMask (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_texture_array_dpb_manager.cpp69 d3d12_texture_array_dpb_manager( uint16_t dpbTextureArraySize, ID3D12Device * pDevice, DXGI_FORMAT encodeSessionFormat, D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC encodeSessionResolution, D3D12_RESOURCE_FLAGS resourceAllocFlags, uint32_t nodeMask) d3d12_texture_array_dpb_manager() argument
H A Dd3d12_video_array_of_textures_dpb_manager.cpp62 d3d12_array_of_textures_dpb_manager( uint32_t dpbInitialSize, ID3D12Device * pDevice, DXGI_FORMAT encodeSessionFormat, D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC encodeSessionResolution, D3D12_RESOURCE_FLAGS resourceAllocFlags, bool setNullSubresourcesOnAllZero, uint32_t nodeMask, bool allocatePool) d3d12_array_of_textures_dpb_manager() argument
H A Dd3d12_util.h211 UINT nodeMask = 1 ) noexcept member

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