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Help
Searched
defs:no_spill
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/intel/compiler/
H
A
D
brw_vec4_reg_allocate.cpp
345
vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *
no_spill
)
in evaluate_spill_costs()
argument
456
bool
no_spill
[this->alloc.count];
choose_spill_reg()
local
[all...]
H
A
D
brw_fs_reg_allocate.cpp
880
bool
no_spill
[fs->alloc.count];
in set_spill_costs()
local
H
A
D
brw_vec4.cpp
2477
bool
no_spill
[alloc.count];
in run()
local
/third_party/mesa3d/src/panfrost/bifrost/
H
A
D
bi_ra.c
543
BITSET_WORD *
no_spill
= calloc(sizeof(BITSET_WORD), BITSET_WORDS(l->node_count));
in bi_choose_spill_node()
local
/third_party/mesa3d/src/panfrost/midgard/
H
A
D
compiler.h
156
unsigned
no_spill
;
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