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Searched defs:needRebuild (Results 1 - 6 of 6) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/custom/
H A Dcustom_node.cpp162 void CustomNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree() argument
/foundation/arkui/ace_engine/test/unittest/core/pattern/custom/
H A Dcustom_test_ng.cpp536 bool needRebuild = true; in HWTEST_F() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/
H A Dlazy_for_each_node.cpp307 void LazyForEachNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree() argument
/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drender_list_item_group.cpp154 bool needRebuild = false; in NeedRebuild() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dui_node.cpp837 void UINode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree() argument
H A Dframe_node.cpp4538 void FrameNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree() argument

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