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Searched defs:needFlush (Results 1 - 11 of 11) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dview_context_model_impl.cpp21 void ViewContextModelImpl::closeAnimation(const AnimationOption& option, bool needFlush) in closeAnimation() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/view_context/
H A Dview_context_model_ng.cpp22 void ViewContextModelNG::closeAnimation(const AnimationOption& option, bool needFlush) in closeAnimation() argument
/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/test/unittest/
H A Dhdioutput_test.cpp272 bool needFlush = false; in HWTEST_F() local
H A Dhdidevice_test.cpp61 bool enabled = false, needFlush = false; in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/src/
H A Dhdi_backend.cpp165 int32_t HdiBackend::PrepareCompleteIfNeed(const OutputPtr &output, bool needFlush) in PrepareCompleteIfNeed() argument
194 bool needFlush = false; in Repaint() local
281 void HdiBackend::OnPrepareComplete(bool needFlush, const OutputPtr &output, std::vector<LayerInfoPtr> &newLayerInfos) in OnPrepareComplete() argument
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H A Dhdi_device_impl.cpp241 int32_t HdiDeviceImpl::PrepareScreenLayers(uint32_t screenId, bool &needFlush) in PrepareScreenLayers() argument
400 CommitAndGetReleaseFence(uint32_t screenId, sptr<SyncFence> &fence, int32_t &skipState, bool &needFlush, std::vector<uint32_t> &layers, std::vector<sptr<SyncFence>> &fences, bool isValidated) CommitAndGetReleaseFence() argument
H A Dhdi_output.cpp524 CommitAndGetReleaseFence( sptr<SyncFence> &fbFence, int32_t &skipState, bool &needFlush, bool isValidated) CommitAndGetReleaseFence() argument
/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/test/fuzztest/hdidevice_fuzzer/
H A Dhdidevice_fuzzer.cpp145 bool needFlush = GetData<bool>(); in DoSomethingInterestingWithMyAPI() local
/foundation/window/window_manager_lite/services/wms/
H A Dlite_wm.cpp481 bool needFlush = false; in ProcessUpdates() local
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drender_node.cpp60 void RenderNode::MarkTreeRender(const RefPtr<RenderNode>& root, bool& meetHole, bool needFlush) in MarkTreeRender() argument
83 void RenderNode::MarkWholeRender(const WeakPtr<RenderNode>& nodeWeak, bool needFlush) in MarkWholeRender() argument
/foundation/window/window_manager/window_scene/session/host/src/
H A Dscene_session.cpp2259 HandleCompatibleModeMoveDrag(WSRect& rect, const SizeChangeReason reason, bool isSupportDragInPcCompatibleMode, bool isGlobal, bool needFlush) HandleCompatibleModeMoveDrag() argument
2275 HandleCompatibleModeDrag(WSRect& rect, const SizeChangeReason reason, bool isSupportDragInPcCompatibleMode, bool isGlobal, bool needFlush) HandleCompatibleModeDrag() argument
2355 HandleMoveDrag(WSRect& rect, WSRect& globalRect, const SizeChangeReason reason, bool isGlobal, bool needFlush) HandleMoveDrag() argument
2404 bool needFlush = (reason != SizeChangeReason::DRAG_END); OnMoveDragCallback() local
2496 SetSurfaceBounds(const WSRect& rect, bool isGlobal, bool needFlush) SetSurfaceBounds() argument
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