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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp716 const bool multiQueueEnabled = (device_.GetGpuQueueCount() > 1u); in RenderFrameBackendImpl() local
330 IterateRenderBackendNodeGraphNodeStores(const array_view<RenderNodeGraphNodeStore*>& renderNodeGraphNodeStores, const bool multiQueueEnabled, RenderCommandFrameData& rcfd) IterateRenderBackendNodeGraphNodeStores() argument

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