Searched defs:missSbt (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingTraceRaysTests.cpp | 1161 const de::MovePtr<BufferWithMemory> missSbt = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in iterate() local 972 makeIndirectStructAndFlush(BufferWithMemory& buffer, const bool source, const BufferWithMemory& rgenSbt, const BufferWithMemory& hitSbt, const BufferWithMemory& missSbt, const BufferWithMemory& callSbt) const makeIndirectStructAndFlush() argument [all...] |
H A D | vktRayTracingAccelerationStructuresTests.cpp | 4058 de::MovePtr<BufferWithMemory> missSbt = rtPipeline->createShaderBindingTable(vk, device, *pipeline, allocator, variable 4181 de::MovePtr<BufferWithMemory> missSbt = rtPipeline->createShaderBindingTable(vk, device, *pipeline, allocator, in iterate() local 4391 de::MovePtr<BufferWithMemory> missSbt = rtPipeline->createShaderBindingTable(vk, device, *pipeline, allocator, in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
H A D | vktRayTracingTraceRaysTests.cpp | 1161 const de::MovePtr<BufferWithMemory> missSbt = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in iterate() local 972 makeIndirectStructAndFlush(BufferWithMemory& buffer, const bool source, const BufferWithMemory& rgenSbt, const BufferWithMemory& hitSbt, const BufferWithMemory& missSbt, const BufferWithMemory& callSbt) const makeIndirectStructAndFlush() argument [all...] |
H A D | vktRayTracingAccelerationStructuresTests.cpp | 3825 de::MovePtr<BufferWithMemory> missSbt = rtPipeline->createShaderBindingTable(vk, device, *pipeline, allocator, variable 3948 de::MovePtr<BufferWithMemory> missSbt = rtPipeline->createShaderBindingTable(vk, device, *pipeline, allocator, in iterate() local 4158 de::MovePtr<BufferWithMemory> missSbt = rtPipeline->createShaderBindingTable(vk, device, *pipeline, allocator, in iterate() local
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