Searched defs:memqual (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory_model/ |
H A D | vktMemoryModelMessagePassing.cpp | 434 const char *memqual = ""; in initPrograms() local 471 css << "layout(set=0, binding=0, r32ui) uniform " << memqual << " uimage2D payload;\n"; in initPrograms() local 473 css << "layout(set=0, binding=0, r32f) uniform " << memqual << " image2 in initPrograms() local 488 css << "layout(set=0, binding=1, r32ui) uniform " << memqual << " uimage2D guard;\\n"; initPrograms() local 490 css << "layout(set=0, binding=1, r32f) uniform " << memqual << " image2D guard;\\n"; initPrograms() local 509 css << " " << memqual << " PayloadRef payload = payloadref;\\n"; initPrograms() local 892 const char *memqual = ""; initProgramsTransitive() local 917 css << "layout(set=0, binding=0, r32ui) uniform " << memqual << " uimage2D payload;\\n"; initProgramsTransitive() local 919 css << "layout(set=0, binding=0, r32f) uniform " << memqual << " image2D payload;\\n"; initProgramsTransitive() local 931 css << "layout(set=0, binding=1, r32ui) uniform " << memqual << " uimage2D guard;\\n"; initProgramsTransitive() local 933 css << "layout(set=0, binding=1, r32f) uniform " << memqual << " image2D guard;\\n"; initProgramsTransitive() local 951 css << " " << memqual << " PayloadRef payload = payloadref;\\n"; initProgramsTransitive() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/memory_model/ |
H A D | vktMemoryModelMessagePassing.cpp | 434 const char *memqual = ""; in initPrograms() local 471 css << "layout(set=0, binding=0, r32ui) uniform " << memqual << " uimage2D payload;\n"; in initPrograms() local 473 css << "layout(set=0, binding=0, r32f) uniform " << memqual << " image2 in initPrograms() local 488 css << "layout(set=0, binding=1, r32ui) uniform " << memqual << " uimage2D guard;\\n"; initPrograms() local 490 css << "layout(set=0, binding=1, r32f) uniform " << memqual << " image2D guard;\\n"; initPrograms() local 509 css << " " << memqual << " PayloadRef payload = payloadref;\\n"; initPrograms() local 892 const char *memqual = ""; initProgramsTransitive() local 917 css << "layout(set=0, binding=0, r32ui) uniform " << memqual << " uimage2D payload;\\n"; initProgramsTransitive() local 919 css << "layout(set=0, binding=0, r32f) uniform " << memqual << " image2D payload;\\n"; initProgramsTransitive() local 931 css << "layout(set=0, binding=1, r32ui) uniform " << memqual << " uimage2D guard;\\n"; initProgramsTransitive() local 933 css << "layout(set=0, binding=1, r32f) uniform " << memqual << " image2D guard;\\n"; initProgramsTransitive() local 951 css << " " << memqual << " PayloadRef payload = payloadref;\\n"; initProgramsTransitive() local [all...] |
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