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Searched defs:materialEntity (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1281 const CORE_NS::Entity materialEntity = ecs_->GetEntityManager().Create(); in LoadCustGeometry() local
1211 CreateNode(CORE_NS::Entity& sceneEntity, CORE_NS::IEcs::Ptr& ecs, CORE3D_NS::IMeshUtil& meshUtil, const std::shared_ptr<Geometry>& entity, const CORE_NS::Entity& materialEntity, CORE3D_NS::INodeSystem& nodeSystem, CORE3D_NS::IRenderMeshComponentManager& rmm) CreateNode() argument
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1889 SCENE_NS::IShader::Ptr SceneHolder::GetShader(CORE_NS::Entity materialEntity, ShaderType type) in GetShader() argument
1929 SCENE_NS::IGraphicsState::Ptr SceneHolder::GetGraphicsState(CORE_NS::Entity materialEntity, ShaderType type) in GetGraphicsState() argument
1991 SetGraphicsState( CORE_NS::Entity materialEntity, ShaderType type, const RENDER_NS::GraphicsState& state) SetGraphicsState() argument
2023 GetGraphicsState( CORE_NS::Entity materialEntity, ShaderType type, const SCENE_NS::IShaderGraphicsState::Ptr& ret) GetGraphicsState() argument
2054 SetShader(CORE_NS::Entity materialEntity, ShaderType type, SCENE_NS::IShader::Ptr shader) SetShader() argument
2131 SetGraphicsState(CORE_NS::Entity materialEntity, ShaderType type, SCENE_NS::IGraphicsState::Ptr state) SetGraphicsState() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1689 ImportMaterial(GLTFImportResult const& importResult, GLTF2::Data const& data, GLTF2::Material const& gltfMaterial, const Entity materialEntity, IMaterialComponentManager& materialManager, IGpuResourceManager const& gpuResourceManager, const GLTF2::GLTF2Importer::DefaultMaterialShaderData& dmShaderData) ImportMaterial() argument
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