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Searched defs:material (Results 1 - 23 of 23) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h61 CORE_NS::Entity material; member
H A Dmesh_util.cpp478 Entity MeshUtil::GeneratePlaneMesh(const IEcs& ecs, const string_view name, Entity material, float width, float depth) in GeneratePlaneMesh() argument
598 Entity MeshUtil::GenerateTorusMesh(const IEcs& ecs, const string_view name, Entity material, floa argument
526 GenerateSphereMesh( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphereMesh() argument
562 GenerateConeMesh( const IEcs& ecs, const string_view name, Entity material, float radius, float length, uint32_t sectors) GenerateConeMesh() argument
634 GenerateCubeMesh( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCubeMesh() argument
694 GenerateCube( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCube() argument
701 GeneratePlane(const IEcs& ecs, const string_view name, Entity material, float width, float depth) GeneratePlane() argument
707 GenerateSphere( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphere() argument
714 GenerateCone( const IEcs& ecs, const string_view name, Entity material, float radius, float length, uint32_t sectors) GenerateCone() argument
721 GenerateTorus(const IEcs& ecs, const string_view name, Entity material, float majorRadius, float minorRadius, uint32_t majorSectors, uint32_t minorSectors) GenerateTorus() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dsubmeshhandler.cpp154 auto material = GetMaterialFromEntity(scene, sceneHolder, submesh.material); variable
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H A Dsubmesh_impl.cpp101 Material()->SetValue(material); global() variable
104 UpdateMaterialToScene(SCENE_NS::IMaterial::Ptr material) UpdateMaterialToScene() argument
177 Material()->SetValue(material); global() variable
201 SaveCurrentMaterial(SCENE_NS::IMaterial::Ptr material) SaveCurrentMaterial() argument
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H A Dmesh_impl.cpp66 auto material = MaterialOverride()->GetValue(); in SyncMaterialOverrideToSubmeshes() local
103 auto material = META_NS::GetValue(submesh->Material()); variable
123 SCENE_NS::IMaterial::Ptr material variable
125 MaterialOverride()->SetValue(material); global() variable
270 MaterialOverride()->SetValue(material); global() variable
287 SetMaterialToScene(static_cast<int64_t>(index), material); global() variable
292 SetMaterialToScene(int64_t index, const SCENE_NS::IMaterial::Ptr& material) SetMaterialToScene() argument
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H A Dscene_impl.cpp538 Materials()->AddValue(material); variable
609 auto material = entry.second.lock(); global() variable
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H A Dscene_holder.cpp1202 bool SceneHolder::GetImageEntity(CORE_NS::Entity material, size_ argument
1733 CORE_NS::Entity material; GetMaterial() local
1779 SetMaterial(CORE_NS::Entity targetEntity, CORE_NS::Entity material, int64_t submeshIndex) SetMaterial() argument
2714 SetAll(CORE_NS::Entity target, CORE_NS::Entity material, BASE_NS::vector<CORE_NS::Entity>& ret, CORE3D_NS::IMeshComponentManager* meshComponentManager) SetAll() argument
2743 SetOverrideMaterialMultimeshArray( CORE_NS::Entity target, CORE_NS::Entity material) SetOverrideMaterialMultimeshArray() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/
H A Drs_value_estimator.cpp41 auto material = std::static_pointer_cast<RSMaterialFilter>(endValue)->TransformFilter(fraction); in Estimate() local
49 auto material = in Estimate() local
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h50 RENDER_NS::RenderHandle material; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.h101 CORE_NS::Entity material; member
H A Drender_system.cpp707 void ValidateInputColor(const Entity material, const MaterialComponent& matComp) in ValidateInputColor() argument
724 InputMaterialUniformsFromMaterialComponent( const Entity material, const MaterialComponent& matDesc) InputMaterialUniformsFromMaterialComponent() argument
845 AddSingleMaterial(const IMaterialComponentManager& materialMgr, const IMaterialExtensionComponentManager& materialExtMgr, const IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMaterialHandles, const bool checkExtMaterial, const uint32_t materialIndex, const uint32_t matInstanceIndex, const uint32_t matInstanceCount, const bool enableGpuInstancing) AddSingleMaterial() argument
919 AddRenderMaterial(IMaterialComponentManager& materialMgr, IMaterialExtensionComponentManager& materialExtMgr, IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const uint32_t instanceCount, const bool duplicateMaterialInstances) AddRenderMaterial() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/
H A Dmesh.h79 void SetMaterial(SCENE_NS::IMaterial::Ptr material) in SetMaterial() argument
166 void SetMaterial(const IMaterial::Ptr material) in SetMaterial() argument
178 SetMaterial(size_t index, const IMaterial::Ptr material) SetMaterial() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_target_packing_common.h107 vec4 GetPackMaterialWithFlags(in vec4 material, in uint materialType, in uint materialFlags) in GetPackMaterialWithFlags() argument
158 void GetUnpackMaterialWithFlags(in vec4 inMat, out vec4 material, out uint materialType, out uint materialFlags) in GetUnpackMaterialWithFlags() argument
H A D3d_dm_lighting_common.h163 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument
180 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument
197 InputBrdfData CalcBRDFSpecularGlossiness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFSpecularGlossiness() argument
212 CalcBRDFSpecular( CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material, CORE_RELAXEDP vec4 specular) CalcBRDFSpecular() argument
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H A D3d_dm_structures_common.h259 DefaultMaterialSingleMaterialStruct material[CORE_MAX_MATERIAL_UBO_ELEMENT_COUNT]; member
268 DefaultMaterialTransformSingleMaterialStruct material[CORE_MAX_MATERIAL_UBO_ELEMENT_COUNT]; member
276 DefaultMaterialSingleUserMaterialStruct material[CORE_MAX_MATERIAL_UBO_ELEMENT_COUNT]; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.h63 RENDER_NS::GpuImageDesc material; member
85 RENDER_NS::RenderHandleReference material; member
H A Drender_node_default_camera_controller.cpp247 RenderHandle material; member
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/foundation/graphic/graphic_3d/kits/js/src/
H A DMaterialJS.cpp189 auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject()); in SetColorShader() local
234 auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject()); GetColorShader() local
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H A DShaderJS.cpp247 NapiApi::Object material = args.Get<NapiApi::Object>("Material"); // see if we SHOULD be bound to a material. in ShaderJS() local
263 void ShaderJS::BindToMaterial(NapiApi::Object meJs, NapiApi::Object material) in BindToMaterial() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_component_manager.cpp167 AppendProperties(vector<Property>& newProperties, vector<string>& newStringPropStorage, const CORE_NS::json::value& material, const array_view<const Property> componentMetaData) AppendProperties() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/
H A Drs_marshalling_helper.cpp1321 auto material = std::static_pointer_cast<RSMaterialFilter>(val); in Marshalling() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1001 inline void NormalFlags(const GLTF2::Material& material, cons argument
982 BaseColorFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) BaseColorFlags() argument
992 MetallicRoughnessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) MetallicRoughnessFlags() argument
1009 EmissiveFlags(const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) EmissiveFlags() argument
1017 OcclusionFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) OcclusionFlags() argument
1027 SpecularGlossinessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SpecularGlossinessFlags() argument
1038 ClearcoatFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) ClearcoatFlags() argument
1047 ClearcoatRoughnessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) ClearcoatRoughnessFlags() argument
1056 ClearcoatNormalFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) ClearcoatNormalFlags() argument
1067 SheenFlags(const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SheenFlags() argument
1075 SheenRoughnessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SheenRoughnessFlags() argument
1088 SpecularColorFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SpecularColorFlags() argument
1097 SpecularStrengthFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SpecularStrengthFlags() argument
1110 TransmissionFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) TransmissionFlags() argument
1198 ResolveDefaultSampler(IEcs& ecs, GLTF2::Material const& material, IGpuResourceManager const& gpuResourceManager, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveDefaultSampler() argument
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H A Dgltf2_exporter.cpp1227 const auto& material = *materialHandle; in ExportGltfMaterials() local
1541 json::value ExportMetallicRoughness(const Material& material) in ExportMetallicRoughness() argument
1564 ExportSpecularGlossiness(const Material& material) ExportSpecularGlossiness() argument
1689 ExportMaterialExtensions( const Material& material, json::value& jsonExtensionsUsed, json::value& jsonExtensionsRequired) ExportMaterialExtensions() argument
1744 ExportMaterialExtras(const Material& material) ExportMaterialExtras() argument
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