/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.h | 61 CORE_NS::Entity material; member
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H A D | mesh_util.cpp | 478 Entity MeshUtil::GeneratePlaneMesh(const IEcs& ecs, const string_view name, Entity material, float width, float depth) in GeneratePlaneMesh() argument 598 Entity MeshUtil::GenerateTorusMesh(const IEcs& ecs, const string_view name, Entity material, floa argument 526 GenerateSphereMesh( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphereMesh() argument 562 GenerateConeMesh( const IEcs& ecs, const string_view name, Entity material, float radius, float length, uint32_t sectors) GenerateConeMesh() argument 634 GenerateCubeMesh( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCubeMesh() argument 694 GenerateCube( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCube() argument 701 GeneratePlane(const IEcs& ecs, const string_view name, Entity material, float width, float depth) GeneratePlane() argument 707 GenerateSphere( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphere() argument 714 GenerateCone( const IEcs& ecs, const string_view name, Entity material, float radius, float length, uint32_t sectors) GenerateCone() argument 721 GenerateTorus(const IEcs& ecs, const string_view name, Entity material, float majorRadius, float minorRadius, uint32_t majorSectors, uint32_t minorSectors) GenerateTorus() argument [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | submeshhandler.cpp | 154 auto material = GetMaterialFromEntity(scene, sceneHolder, submesh.material); variable [all...] |
H A D | submesh_impl.cpp | 101 Material()->SetValue(material); global() variable 104 UpdateMaterialToScene(SCENE_NS::IMaterial::Ptr material) UpdateMaterialToScene() argument 177 Material()->SetValue(material); global() variable 201 SaveCurrentMaterial(SCENE_NS::IMaterial::Ptr material) SaveCurrentMaterial() argument [all...] |
H A D | mesh_impl.cpp | 66 auto material = MaterialOverride()->GetValue(); in SyncMaterialOverrideToSubmeshes() local 103 auto material = META_NS::GetValue(submesh->Material()); variable 123 SCENE_NS::IMaterial::Ptr material variable 125 MaterialOverride()->SetValue(material); global() variable 270 MaterialOverride()->SetValue(material); global() variable 287 SetMaterialToScene(static_cast<int64_t>(index), material); global() variable 292 SetMaterialToScene(int64_t index, const SCENE_NS::IMaterial::Ptr& material) SetMaterialToScene() argument [all...] |
H A D | scene_impl.cpp | 538 Materials()->AddValue(material); variable 609 auto material = entry.second.lock(); global() variable [all...] |
H A D | scene_holder.cpp | 1202 bool SceneHolder::GetImageEntity(CORE_NS::Entity material, size_ argument 1733 CORE_NS::Entity material; GetMaterial() local 1779 SetMaterial(CORE_NS::Entity targetEntity, CORE_NS::Entity material, int64_t submeshIndex) SetMaterial() argument 2714 SetAll(CORE_NS::Entity target, CORE_NS::Entity material, BASE_NS::vector<CORE_NS::Entity>& ret, CORE3D_NS::IMeshComponentManager* meshComponentManager) SetAll() argument 2743 SetOverrideMaterialMultimeshArray( CORE_NS::Entity target, CORE_NS::Entity material) SetOverrideMaterialMultimeshArray() argument [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/ |
H A D | rs_value_estimator.cpp | 41 auto material = std::static_pointer_cast<RSMaterialFilter>(endValue)->TransformFilter(fraction); in Estimate() local 49 auto material = in Estimate() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 50 RENDER_NS::RenderHandle material; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.h | 101 CORE_NS::Entity material; member
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H A D | render_system.cpp | 707 void ValidateInputColor(const Entity material, const MaterialComponent& matComp) in ValidateInputColor() argument 724 InputMaterialUniformsFromMaterialComponent( const Entity material, const MaterialComponent& matDesc) InputMaterialUniformsFromMaterialComponent() argument 845 AddSingleMaterial(const IMaterialComponentManager& materialMgr, const IMaterialExtensionComponentManager& materialExtMgr, const IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMaterialHandles, const bool checkExtMaterial, const uint32_t materialIndex, const uint32_t matInstanceIndex, const uint32_t matInstanceCount, const bool enableGpuInstancing) AddSingleMaterial() argument 919 AddRenderMaterial(IMaterialComponentManager& materialMgr, IMaterialExtensionComponentManager& materialExtMgr, IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const uint32_t instanceCount, const bool duplicateMaterialInstances) AddRenderMaterial() argument [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | mesh.h | 79 void SetMaterial(SCENE_NS::IMaterial::Ptr material) in SetMaterial() argument 166 void SetMaterial(const IMaterial::Ptr material) in SetMaterial() argument 178 SetMaterial(size_t index, const IMaterial::Ptr material) SetMaterial() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_target_packing_common.h | 107 vec4 GetPackMaterialWithFlags(in vec4 material, in uint materialType, in uint materialFlags) in GetPackMaterialWithFlags() argument 158 void GetUnpackMaterialWithFlags(in vec4 inMat, out vec4 material, out uint materialType, out uint materialFlags) in GetUnpackMaterialWithFlags() argument
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H A D | 3d_dm_lighting_common.h | 163 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument 180 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument 197 InputBrdfData CalcBRDFSpecularGlossiness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFSpecularGlossiness() argument 212 CalcBRDFSpecular( CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material, CORE_RELAXEDP vec4 specular) CalcBRDFSpecular() argument [all...] |
H A D | 3d_dm_structures_common.h | 259 DefaultMaterialSingleMaterialStruct material[CORE_MAX_MATERIAL_UBO_ELEMENT_COUNT]; member 268 DefaultMaterialTransformSingleMaterialStruct material[CORE_MAX_MATERIAL_UBO_ELEMENT_COUNT]; member 276 DefaultMaterialSingleUserMaterialStruct material[CORE_MAX_MATERIAL_UBO_ELEMENT_COUNT]; member [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.h | 63 RENDER_NS::GpuImageDesc material; member 85 RENDER_NS::RenderHandleReference material; member
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H A D | render_node_default_camera_controller.cpp | 247 RenderHandle material; member [all...] |
/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | MaterialJS.cpp | 189 auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject()); in SetColorShader() local 234 auto material = interface_pointer_cast<SCENE_NS::IMaterial>(GetNativeObject()); GetColorShader() local [all...] |
H A D | ShaderJS.cpp | 247 NapiApi::Object material = args.Get<NapiApi::Object>("Material"); // see if we SHOULD be bound to a material. in ShaderJS() local 263 void ShaderJS::BindToMaterial(NapiApi::Object meJs, NapiApi::Object material) in BindToMaterial() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 167 AppendProperties(vector<Property>& newProperties, vector<string>& newStringPropStorage, const CORE_NS::json::value& material, const array_view<const Property> componentMetaData) AppendProperties() argument [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/ |
H A D | rs_marshalling_helper.cpp | 1321 auto material = std::static_pointer_cast<RSMaterialFilter>(val); in Marshalling() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 1001 inline void NormalFlags(const GLTF2::Material& material, cons argument 982 BaseColorFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) BaseColorFlags() argument 992 MetallicRoughnessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) MetallicRoughnessFlags() argument 1009 EmissiveFlags(const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) EmissiveFlags() argument 1017 OcclusionFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) OcclusionFlags() argument 1027 SpecularGlossinessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SpecularGlossinessFlags() argument 1038 ClearcoatFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) ClearcoatFlags() argument 1047 ClearcoatRoughnessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) ClearcoatRoughnessFlags() argument 1056 ClearcoatNormalFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) ClearcoatNormalFlags() argument 1067 SheenFlags(const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SheenFlags() argument 1075 SheenRoughnessFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SheenRoughnessFlags() argument 1088 SpecularColorFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SpecularColorFlags() argument 1097 SpecularStrengthFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) SpecularStrengthFlags() argument 1110 TransmissionFlags( const GLTF2::Material& material, const GLTF2::Image& image, uint32_t& result, uint32_t& usage) TransmissionFlags() argument 1198 ResolveDefaultSampler(IEcs& ecs, GLTF2::Material const& material, IGpuResourceManager const& gpuResourceManager, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveDefaultSampler() argument [all...] |
H A D | gltf2_exporter.cpp | 1227 const auto& material = *materialHandle; in ExportGltfMaterials() local 1541 json::value ExportMetallicRoughness(const Material& material) in ExportMetallicRoughness() argument 1564 ExportSpecularGlossiness(const Material& material) ExportSpecularGlossiness() argument 1689 ExportMaterialExtensions( const Material& material, json::value& jsonExtensionsUsed, json::value& jsonExtensionsRequired) ExportMaterialExtensions() argument 1744 ExportMaterialExtras(const Material& material) ExportMaterialExtras() argument [all...] |