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Searched defs:m_vs_code (Results 1 - 12 of 12) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderClipping.cpp47 const char* GeometryShaderClipping::m_vs_code = "${VERSION}\n" member in glcts::GeometryShaderClipping
H A DesextcGeometryShaderClipping.hpp80 static const char* m_vs_code; member in glcts::GeometryShaderClipping
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.hpp123 static const char* m_vs_code; member in glcts::GeometryShaderLayeredRenderingFBONoAttachment
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp96 const char* GeometryShaderLayeredRenderingFBONoAttachment::m_vs_code = "${VERSION}\n" member in glcts::GeometryShaderLayeredRenderingFBONoAttachment
H A DesextcGeometryShaderPrimitiveQueries.cpp44 const char* GeometryShaderPrimitiveQueries::m_vs_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveQueries
H A DesextcGeometryShaderPrimitiveQueries.hpp119 static const char* m_vs_code; member in glcts::GeometryShaderPrimitiveQueries
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderMaxPatchVertices.cpp43 const char* TessellationShaderMaxPatchVertices::m_vs_code = "${VERSION}\n" member in glcts::TessellationShaderMaxPatchVertices
H A DesextcTessellationShaderMaxPatchVertices.hpp110 static const char* m_vs_code; /* vertex shader code */ member in glcts::TessellationShaderMaxPatchVertices
H A DesextcTessellationShaderPrimitiveCoverage.hpp103 static const char* m_vs_code; /* vertex shader source code */ member in glcts::TessellationShaderPrimitiveCoverage
H A DesextcTessellationShaderPrimitiveCoverage.cpp44 const char* TessellationShaderPrimitiveCoverage::m_vs_code = "${VERSION}\n" member in glcts::TessellationShaderPrimitiveCoverage
H A DesextcTessellationShaderTessellation.hpp458 static const char* m_vs_code; /* vertex shader code */ member in glcts::TessellationShaderTessellationMaxInOut
H A DesextcTessellationShaderTessellation.cpp36 const char* TessellationShaderTessellationMaxInOut::m_vs_code = member in glcts::TessellationShaderTessellationMaxInOut

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