Searched defs:m03 (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/include/effects/ |
H A D | SkColorMatrix.h | 23 constexpr SkColorMatrix(float m00, float m01, float m02, float m03, float m04, in SkColorMatrix() argument
|
/third_party/skia/third_party/externals/angle2/util/ |
H A D | Matrix.cpp | 38 Matrix4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) Matrix4() argument
|
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | matrix_utils.cpp | 34 Mat4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) Mat4() argument
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | Intermediate.cpp | 1254 float determinant4(float m00, float m01, float m02, float m03, in determinant4() argument 1357 float m03 = unionArray[3].getFConst(); // (m20, m21, m22, m23) in CreateInverse() local [all...] |
/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_reference.cpp | 1358 real32 m03 = (real32) cameraToRGB [0] [3]; in RefBaselineABCDtoRGB() local
|
Completed in 10 milliseconds