/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_3_1_autogen.cpp | 779 CaptureProgramUniform1f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) CaptureProgramUniform1f() argument 794 CaptureProgramUniform1fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform1fv() argument 826 CaptureProgramUniform1i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) CaptureProgramUniform1i() argument 841 CaptureProgramUniform1iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform1iv() argument 873 CaptureProgramUniform1ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) CaptureProgramUniform1ui() argument 888 CaptureProgramUniform1uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform1uiv() argument 920 CaptureProgramUniform2f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) CaptureProgramUniform2f() argument 937 CaptureProgramUniform2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform2fv() argument 969 CaptureProgramUniform2i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) CaptureProgramUniform2i() argument 986 CaptureProgramUniform2iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform2iv() argument 1018 CaptureProgramUniform2ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) CaptureProgramUniform2ui() argument 1035 CaptureProgramUniform2uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform2uiv() argument 1067 CaptureProgramUniform3f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) CaptureProgramUniform3f() argument 1086 CaptureProgramUniform3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform3fv() argument 1118 CaptureProgramUniform3i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) CaptureProgramUniform3i() argument 1137 CaptureProgramUniform3iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform3iv() argument 1169 CaptureProgramUniform3ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) CaptureProgramUniform3ui() argument 1188 CaptureProgramUniform3uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform3uiv() argument 1220 CaptureProgramUniform4f(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) CaptureProgramUniform4f() argument 1241 CaptureProgramUniform4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform4fv() argument 1273 CaptureProgramUniform4i(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) CaptureProgramUniform4i() argument 1294 CaptureProgramUniform4iv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform4iv() argument 1326 CaptureProgramUniform4ui(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) CaptureProgramUniform4ui() argument 1347 CaptureProgramUniform4uiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform4uiv() argument 1379 CaptureProgramUniformMatrix2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2fv() argument 1413 CaptureProgramUniformMatrix2x3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x3fv() argument 1447 CaptureProgramUniformMatrix2x4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x4fv() argument 1481 CaptureProgramUniformMatrix3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3fv() argument 1515 CaptureProgramUniformMatrix3x2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x2fv() argument 1549 CaptureProgramUniformMatrix3x4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x4fv() argument 1583 CaptureProgramUniformMatrix4fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4fv() argument 1617 CaptureProgramUniformMatrix4x2fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x2fv() argument 1651 CaptureProgramUniformMatrix4x3fv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x3fv() argument [all...] |
H A D | capture_gles_3_2_autogen.cpp | 791 CaptureGetnUniformfv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLfloat *params) CaptureGetnUniformfv() argument 823 CaptureGetnUniformiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLint *params) CaptureGetnUniformiv() argument 854 CaptureGetnUniformuiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLuint *params) CaptureGetnUniformuiv() argument [all...] |
H A D | capture_gles_2_0_autogen.cpp | 1748 CaptureGetUniformfv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat *params) CaptureGetUniformfv() argument 1778 CaptureGetUniformiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint *params) CaptureGetUniformiv() argument 2511 CaptureUniform1f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0) CaptureUniform1f() argument 2524 CaptureUniform1fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform1fv() argument 2553 CaptureUniform1i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0) CaptureUniform1i() argument 2566 CaptureUniform1iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform1iv() argument 2595 CaptureUniform2f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0, GLfloat v1) CaptureUniform2f() argument 2610 CaptureUniform2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform2fv() argument 2639 CaptureUniform2i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0, GLint v1) CaptureUniform2i() argument 2654 CaptureUniform2iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform2iv() argument 2683 CaptureUniform3f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) CaptureUniform3f() argument 2700 CaptureUniform3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform3fv() argument 2729 CaptureUniform3i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) CaptureUniform3i() argument 2746 CaptureUniform3iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform3iv() argument 2775 CaptureUniform4f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) CaptureUniform4f() argument 2794 CaptureUniform4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform4fv() argument 2823 CaptureUniform4i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) CaptureUniform4i() argument 2842 CaptureUniform4iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform4iv() argument 2871 CaptureUniformMatrix2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix2fv() argument 2903 CaptureUniformMatrix3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix3fv() argument 2935 CaptureUniformMatrix4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix4fv() argument [all...] |
H A D | capture_gles_3_0_autogen.cpp | 1579 CaptureGetUniformuiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint *params) CaptureGetUniformuiv() argument 2189 CaptureUniform1ui(const State &glState, bool isCallValid, UniformLocation locationPacked, GLuint v0) CaptureUniform1ui() argument 2202 CaptureUniform1uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform1uiv() argument 2231 CaptureUniform2ui(const State &glState, bool isCallValid, UniformLocation locationPacked, GLuint v0, GLuint v1) CaptureUniform2ui() argument 2246 CaptureUniform2uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform2uiv() argument 2275 CaptureUniform3ui(const State &glState, bool isCallValid, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) CaptureUniform3ui() argument 2292 CaptureUniform3uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform3uiv() argument 2321 CaptureUniform4ui(const State &glState, bool isCallValid, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) CaptureUniform4ui() argument 2340 CaptureUniform4uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform4uiv() argument 2385 CaptureUniformMatrix2x3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix2x3fv() argument 2417 CaptureUniformMatrix2x4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix2x4fv() argument 2449 CaptureUniformMatrix3x2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix3x2fv() argument 2481 CaptureUniformMatrix3x4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix3x4fv() argument 2513 CaptureUniformMatrix4x2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix4x2fv() argument 2545 CaptureUniformMatrix4x3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix4x3fv() argument [all...] |
H A D | capture_gles_ext_autogen.cpp | 1639 CaptureGetUniformfvRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLfloat *params) CaptureGetUniformfvRobustANGLE() argument 1688 CaptureGetUniformivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetUniformivRobustANGLE() argument 2754 CaptureGetUniformuivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLuint *params) CaptureGetUniformuivRobustANGLE() argument 3614 CaptureGetnUniformfvRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLfloat *params) CaptureGetnUniformfvRobustANGLE() argument 3663 CaptureGetnUniformivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLint *params) CaptureGetnUniformivRobustANGLE() argument 3711 CaptureGetnUniformuivRobustANGLE(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLsizei *length, GLuint *params) CaptureGetnUniformuivRobustANGLE() argument 4486 CaptureBindUniformLocationCHROMIUM(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, const GLchar *name) CaptureBindUniformLocationCHROMIUM() argument 6337 CaptureGetnUniformfvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLfloat *params) CaptureGetnUniformfvEXT() argument 6369 CaptureGetnUniformivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, GLint *params) CaptureGetnUniformivEXT() argument 6961 CaptureProgramUniform1fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) CaptureProgramUniform1fEXT() argument 6976 CaptureProgramUniform1fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform1fvEXT() argument 7008 CaptureProgramUniform1iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) CaptureProgramUniform1iEXT() argument 7023 CaptureProgramUniform1ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform1ivEXT() argument 7055 CaptureProgramUniform1uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) CaptureProgramUniform1uiEXT() argument 7070 CaptureProgramUniform1uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform1uivEXT() argument 7102 CaptureProgramUniform2fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) CaptureProgramUniform2fEXT() argument 7119 CaptureProgramUniform2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform2fvEXT() argument 7151 CaptureProgramUniform2iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) CaptureProgramUniform2iEXT() argument 7168 CaptureProgramUniform2ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform2ivEXT() argument 7200 CaptureProgramUniform2uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) CaptureProgramUniform2uiEXT() argument 7217 CaptureProgramUniform2uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform2uivEXT() argument 7249 CaptureProgramUniform3fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) CaptureProgramUniform3fEXT() argument 7268 CaptureProgramUniform3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform3fvEXT() argument 7300 CaptureProgramUniform3iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) CaptureProgramUniform3iEXT() argument 7319 CaptureProgramUniform3ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform3ivEXT() argument 7351 CaptureProgramUniform3uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) CaptureProgramUniform3uiEXT() argument 7370 CaptureProgramUniform3uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform3uivEXT() argument 7402 CaptureProgramUniform4fEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) CaptureProgramUniform4fEXT() argument 7423 CaptureProgramUniform4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureProgramUniform4fvEXT() argument 7455 CaptureProgramUniform4iEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) CaptureProgramUniform4iEXT() argument 7476 CaptureProgramUniform4ivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureProgramUniform4ivEXT() argument 7508 CaptureProgramUniform4uiEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) CaptureProgramUniform4uiEXT() argument 7529 CaptureProgramUniform4uivEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureProgramUniform4uivEXT() argument 7561 CaptureProgramUniformMatrix2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2fvEXT() argument 7595 CaptureProgramUniformMatrix2x3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x3fvEXT() argument 7630 CaptureProgramUniformMatrix2x4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix2x4fvEXT() argument 7665 CaptureProgramUniformMatrix3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3fvEXT() argument 7699 CaptureProgramUniformMatrix3x2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x2fvEXT() argument 7734 CaptureProgramUniformMatrix3x4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix3x4fvEXT() argument 7769 CaptureProgramUniformMatrix4fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4fvEXT() argument 7803 CaptureProgramUniformMatrix4x2fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x2fvEXT() argument 7838 CaptureProgramUniformMatrix4x3fvEXT(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureProgramUniformMatrix4x3fvEXT() argument [all...] |
H A D | capture_gles_ext_params.cpp | 3647 CaptureProgramUniform1fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform1fvEXT_value() argument 3658 CaptureProgramUniform1ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform1ivEXT_value() argument 3669 CaptureProgramUniform1uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform1uivEXT_value() argument 3680 CaptureProgramUniform2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform2fvEXT_value() argument 3691 CaptureProgramUniform2ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform2ivEXT_value() argument 3702 CaptureProgramUniform2uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform2uivEXT_value() argument 3713 CaptureProgramUniform3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform3fvEXT_value() argument 3724 CaptureProgramUniform3ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform3ivEXT_value() argument 3735 CaptureProgramUniform3uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform3uivEXT_value() argument 3746 CaptureProgramUniform4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniform4fvEXT_value() argument 3757 CaptureProgramUniform4ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform4ivEXT_value() argument 3768 CaptureProgramUniform4uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) CaptureProgramUniform4uivEXT_value() argument 3779 CaptureProgramUniformMatrix2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix2fvEXT_value() argument 3791 CaptureProgramUniformMatrix2x3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix2x3fvEXT_value() argument 3803 CaptureProgramUniformMatrix2x4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix2x4fvEXT_value() argument 3815 CaptureProgramUniformMatrix3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix3fvEXT_value() argument 3827 CaptureProgramUniformMatrix3x2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix3x2fvEXT_value() argument 3839 CaptureProgramUniformMatrix3x4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix3x4fvEXT_value() argument 3851 CaptureProgramUniformMatrix4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix4fvEXT_value() argument 3863 CaptureProgramUniformMatrix4x2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix4x2fvEXT_value() argument 3875 CaptureProgramUniformMatrix4x3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) CaptureProgramUniformMatrix4x3fvEXT_value() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_2_autogen.cpp | 660 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfv() local 687 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformiv() local 1009 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1f() local 1035 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform1fv() local 1059 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform1i() local 1085 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform1iv() local 1110 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2f() local 1136 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2fv() local 1161 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2i() local 1187 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2iv() local 1212 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3f() local 1238 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3fv() local 1263 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3i() local 1289 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3iv() local 1314 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4f() local 1340 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4fv() local 1365 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4i() local 1391 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4iv() local 1420 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2fv() local 1450 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3fv() local 1480 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4fv() local 2455 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2x3fv() local 2486 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2x4fv() local 2517 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3x2fv() local 2548 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3x4fv() local 2579 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4x2fv() local 2610 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4x3fv() local [all...] |
H A D | entry_points_gl_3_autogen.cpp | 1216 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuiv() local 1605 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1ui() local 1631 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1uiv() local 1656 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2ui() local 1682 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2uiv() local 1707 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3ui() local 1733 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3uiv() local 1758 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4ui() local 1784 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4uiv() local [all...] |
H A D | entry_points_gl_4_autogen.cpp | 648 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformdv() local 821 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1d() local 847 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1dv() local 872 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2d() local 898 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2dv() local 923 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3d() local 949 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3dv() local 974 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4d() local 1000 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4dv() local 1029 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2dv() local 1059 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2x3dv() local 1090 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2x4dv() local 1121 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3dv() local 1151 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3x2dv() local 1182 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3x4dv() local 1213 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4dv() local 1243 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4x2dv() local 1274 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4x3dv() local 1851 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1d() local 1881 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1dv() local 1909 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1f() local 1939 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1fv() local 1967 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1i() local 1997 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1iv() local 2025 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1ui() local 2056 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1uiv() local 2085 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2d() local 2116 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2dv() local 2145 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2f() local 2176 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2fv() local 2205 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2i() local 2236 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2iv() local 2265 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2ui() local 2297 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2uiv() local 2327 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3d() local 2358 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3dv() local 2388 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3f() local 2419 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3fv() local 2448 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3i() local 2479 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3iv() local 2509 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3ui() local 2541 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3uiv() local 2575 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4d() local 2607 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4dv() local 2637 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4f() local 2669 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4fv() local 2699 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4i() local 2731 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4iv() local 2761 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4ui() local 2793 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4uiv() local 2827 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2dv() local 2862 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2fv() local 2897 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x3dv() local 2932 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x3fv() local 2967 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x4dv() local 3002 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x4fv() local 3037 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3dv() local 3072 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3fv() local 3107 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x2dv() local 3142 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x2fv() local 3177 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x4dv() local 3212 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x4fv() local 3247 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4dv() local 3282 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4fv() local 3317 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x2dv() local 3352 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x2fv() local 3387 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x3dv() local 3422 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x3fv() local 8173 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformdv() local 8201 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformfv() local 8229 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformiv() local 8257 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformuiv() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_3_1_autogen.cpp | 837 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1f() local 867 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1fv() local 895 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1i() local 925 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1iv() local 953 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1ui() local 984 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1uiv() local 1013 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2f() local 1044 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2fv() local 1073 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2i() local 1104 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2iv() local 1133 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2ui() local 1165 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2uiv() local 1195 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3f() local 1226 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3fv() local 1255 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3i() local 1286 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3iv() local 1316 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3ui() local 1348 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3uiv() local 1378 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4f() local 1410 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4fv() local 1440 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4i() local 1472 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4iv() local 1502 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4ui() local 1534 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4uiv() local 1568 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2fv() local 1603 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x3fv() local 1638 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x4fv() local 1673 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3fv() local 1708 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x2fv() local 1743 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x4fv() local 1778 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4fv() local 1813 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x2fv() local 1848 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x3fv() local [all...] |
H A D | entry_points_gles_3_2_autogen.cpp | 794 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetnUniformfv() local 822 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetnUniformiv() local 850 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetnUniformuiv() local [all...] |
H A D | entry_points_gles_2_0_autogen.cpp | 2082 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfv() local 2109 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformiv() local 3078 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1f() local 3104 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform1fv() local 3128 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform1i() local 3154 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform1iv() local 3179 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2f() local 3205 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2fv() local 3230 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2i() local 3256 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2iv() local 3281 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3f() local 3307 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3fv() local 3332 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3i() local 3358 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3iv() local 3383 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4f() local 3409 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4fv() local 3434 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4i() local 3460 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4iv() local 3489 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2fv() local 3519 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3fv() local 3549 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4fv() local [all...] |
H A D | entry_points_gles_3_0_autogen.cpp | 1651 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuiv() local 2431 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1ui() local 2457 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1uiv() local 2482 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2ui() local 2508 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform2uiv() local 2533 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3ui() local 2559 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform3uiv() local 2584 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4ui() local 2610 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_Uniform4uiv() local 2671 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2x3fv() local 2702 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix2x4fv() local 2733 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3x2fv() local 2764 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix3x4fv() local 2795 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4x2fv() local 2826 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_UniformMatrix4x3fv() local [all...] |
H A D | entry_points_gles_ext_autogen.cpp | 1443 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfvRobustANGLE() local 1477 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformivRobustANGLE() local 2302 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuivRobustANGLE() local 2890 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformfvRobustANGLE() local 2924 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformivRobustANGLE() local 2958 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformuivRobustANGLE() local 3662 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_BindUniformLocationCHROMIUM() local 5991 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformfvEXT() local 6020 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_GetnUniformivEXT() local 6599 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1fEXT() local 6630 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1fvEXT() local 6658 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1iEXT() local 6689 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1ivEXT() local 6717 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1uiEXT() local 6749 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform1uivEXT() local 6778 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2fEXT() local 6810 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2fvEXT() local 6839 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2iEXT() local 6871 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2ivEXT() local 6900 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2uiEXT() local 6932 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform2uivEXT() local 6962 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3fEXT() local 6994 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3fvEXT() local 7024 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3iEXT() local 7056 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3ivEXT() local 7086 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3uiEXT() local 7118 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform3uivEXT() local 7152 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4fEXT() local 7184 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4fvEXT() local 7214 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4iEXT() local 7246 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4ivEXT() local 7276 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4uiEXT() local 7308 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniform4uivEXT() local 7342 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2fvEXT() local 7377 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x3fvEXT() local 7412 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix2x4fvEXT() local 7447 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3fvEXT() local 7482 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x2fvEXT() local 7517 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix3x4fvEXT() local 7552 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4fvEXT() local 7587 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x2fvEXT() local 7622 UniformLocation locationPacked = PackParam<UniformLocation>(location); GL_ProgramUniformMatrix4x3fvEXT() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 2210 ValidateProgramUniform1f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1f() argument 2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument 2242 ValidateProgramUniform1i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1i() argument 2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument 2274 ValidateProgramUniform1ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1ui() argument 2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument 2306 ValidateProgramUniform2f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2f() argument 2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument 2339 ValidateProgramUniform2i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2i() argument 2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument 2372 ValidateProgramUniform2ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2ui() argument 2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument 2406 ValidateProgramUniform3f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3f() argument 2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument 2441 ValidateProgramUniform3i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3i() argument 2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument 2476 ValidateProgramUniform3ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3ui() argument 2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument 2511 ValidateProgramUniform4f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4f() argument 2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument 2547 ValidateProgramUniform4i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4i() argument 2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument 2583 ValidateProgramUniform4ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4ui() argument 2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument 2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument 2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument 2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument 2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument 2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument 2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument 2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument 2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument 2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument [all...] |
H A D | validationESEXT.cpp | 1911 ValidateProgramUniform1fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1fEXT() argument 1926 ValidateProgramUniform1fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvEXT() argument 1943 ValidateProgramUniform1iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1iEXT() argument 1958 ValidateProgramUniform1ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1ivEXT() argument 1975 ValidateProgramUniform1uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1uiEXT() argument 1990 ValidateProgramUniform1uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uivEXT() argument 2007 ValidateProgramUniform2fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2fEXT() argument 2023 ValidateProgramUniform2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvEXT() argument 2040 ValidateProgramUniform2iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2iEXT() argument 2056 ValidateProgramUniform2ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2ivEXT() argument 2073 ValidateProgramUniform2uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2uiEXT() argument 2090 ValidateProgramUniform2uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uivEXT() argument 2107 ValidateProgramUniform3fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fEXT() argument 2125 ValidateProgramUniform3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvEXT() argument 2142 ValidateProgramUniform3iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iEXT() argument 2160 ValidateProgramUniform3ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3ivEXT() argument 2177 ValidateProgramUniform3uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiEXT() argument 2195 ValidateProgramUniform3uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uivEXT() argument 2212 ValidateProgramUniform4fEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fEXT() argument 2231 ValidateProgramUniform4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvEXT() argument 2248 ValidateProgramUniform4iEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iEXT() argument 2267 ValidateProgramUniform4ivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4ivEXT() argument 2278 ValidateProgramUniform4uiEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiEXT() argument 2297 ValidateProgramUniform4uivEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uivEXT() argument 2308 ValidateProgramUniformMatrix2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvEXT() argument 2326 ValidateProgramUniformMatrix2x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvEXT() argument 2344 ValidateProgramUniformMatrix2x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvEXT() argument 2362 ValidateProgramUniformMatrix3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvEXT() argument 2380 ValidateProgramUniformMatrix3x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvEXT() argument 2398 ValidateProgramUniformMatrix3x4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvEXT() argument 2416 ValidateProgramUniformMatrix4fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvEXT() argument 2434 ValidateProgramUniformMatrix4x2fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvEXT() argument 2452 ValidateProgramUniformMatrix4x3fvEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvEXT() argument [all...] |