Searched defs:loadResult (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/loader/ |
H A D | intf_render_data_configuration_loader.h | 51 LoadResult loadResult; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | pipeline_layout_loader.cpp | 70 PipelineLayoutLoader::LoadResult loadResult; in FromJson() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_loader.cpp | 44 inline void SetError(CORE3D_NS::GLTF2::LoadResult& loadResult, const BASE_NS::string_view message) in SetError() argument 146 bool RangedEnumCast(LoadResult& loadResult, EnumType& out, InputType input) in RangedEnumCast() argument 157 bool ParseObject(LoadResult& loadResult, const json::value& jsonObject, Parser parser) in ParseObject() argument 167 ParseObject(LoadResult& loadResult, const json::value& jsonObject, const string_view name, Parser parser) ParseObject() argument 177 ForEachInArray(LoadResult& loadResult, const json::value& jsonArray, Parser parser) ForEachInArray() argument 193 ForEachInArray(LoadResult& loadResult, const json::value& jsonObject, const string_view name, Parser parser) ForEachInArray() argument 203 ForEachObjectInArray(LoadResult& loadResult, const json::value& jsonObject, Parser parser) ForEachObjectInArray() argument 212 ForEachObjectInArray(LoadResult& loadResult, const json::value& jsonObject, const string_view name, Parser parser) ForEachObjectInArray() argument [all...] |
H A D | gltf2.cpp | 47 auto loadResult = GLTF2::LoadGLTF(fileManager, uri); in LoadGLTF() local 64 auto loadResult = GLTF2::LoadGLTF(fileManager_, data); in LoadGLTF() local 108 auto loadResult = GLTF2::LoadGLTF(fileManager_, uri); in Load() local [all...] |
/foundation/distributeddatamgr/preferences/frameworks/native/src/ |
H A D | preferences_impl.cpp | 164 bool loadResult = PreferencesImpl::ReadSettingXml(pref); in LoadFromDisk() local
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1029 auto loadResult = LoadAndImport(file, importedEnvEntity_, importedEnvResources_); in LoadEnvModel() local 1060 auto loadResult = LoadAndImport(file, importedSceneEntity_, importedSceneResources_); in LoadSceneModel() local
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