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Searched defs:loadResult (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/loader/
H A Dintf_render_data_configuration_loader.h51 LoadResult loadResult; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dpipeline_layout_loader.cpp70 PipelineLayoutLoader::LoadResult loadResult; in FromJson() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_loader.cpp44 inline void SetError(CORE3D_NS::GLTF2::LoadResult& loadResult, const BASE_NS::string_view message) in SetError() argument
146 bool RangedEnumCast(LoadResult& loadResult, EnumType& out, InputType input) in RangedEnumCast() argument
157 bool ParseObject(LoadResult& loadResult, const json::value& jsonObject, Parser parser) in ParseObject() argument
167 ParseObject(LoadResult& loadResult, const json::value& jsonObject, const string_view name, Parser parser) ParseObject() argument
177 ForEachInArray(LoadResult& loadResult, const json::value& jsonArray, Parser parser) ForEachInArray() argument
193 ForEachInArray(LoadResult& loadResult, const json::value& jsonObject, const string_view name, Parser parser) ForEachInArray() argument
203 ForEachObjectInArray(LoadResult& loadResult, const json::value& jsonObject, Parser parser) ForEachObjectInArray() argument
212 ForEachObjectInArray(LoadResult& loadResult, const json::value& jsonObject, const string_view name, Parser parser) ForEachObjectInArray() argument
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H A Dgltf2.cpp47 auto loadResult = GLTF2::LoadGLTF(fileManager, uri); in LoadGLTF() local
64 auto loadResult = GLTF2::LoadGLTF(fileManager_, data); in LoadGLTF() local
108 auto loadResult = GLTF2::LoadGLTF(fileManager_, uri); in Load() local
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/foundation/distributeddatamgr/preferences/frameworks/native/src/
H A Dpreferences_impl.cpp164 bool loadResult = PreferencesImpl::ReadSettingXml(pref); in LoadFromDisk() local
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1029 auto loadResult = LoadAndImport(file, importedEnvEntity_, importedEnvResources_); in LoadEnvModel() local
1060 auto loadResult = LoadAndImport(file, importedSceneEntity_, importedSceneResources_); in LoadSceneModel() local

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