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Searched defs:lights (Results 1 - 11 of 11) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_paint_property.h140 void ModelLightsAnimationUpdate(const std::vector<RefPtr<ModelLight>>& lights) in ModelLightsAnimationUpdate() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h58 SortLights( const BASE_NS::array_view<const RenderLight> lights, const uint32_t lightCount) SortLights() argument
H A Drender_node_default_lights.cpp110 const auto& lights = dataStoreLight->GetLights(); in ExecuteFrame() local
H A Drender_node_default_cameras.cpp241 const auto lights = dataStore->GetLights(); in GetShadowBiasMatrix() local
H A Drender_node_default_camera_controller.cpp1010 const auto& lights = dataStoreLight->GetLights(); in UpdateLightBuffer() local
H A Drender_node_default_shadow_render_slot.cpp257 const auto lights = storeLight->GetLights(); in ExecuteFrame() local
671 const auto lights = dataStoreLight.GetLights(); in UpdateGeneralDataUniformBuffers() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h68 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::KHRLight>> lights; member
/foundation/graphic/graphic_3d/3d_widget_adapter/test/
H A D3d_widget_adapter_test.cpp104 void EngineTest::UpdateLights(const std::vector<std::shared_ptr<Light>> &lights) in UpdateLights() argument
/foundation/graphic/graphic_3d/3d_widget_adapter/src/
H A Dwidget_adapter.cpp71 bool WidgetAdapter::UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights) in UpdateLights() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h317 DefaultMaterialSingleLightStruct lights[CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT]; member
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1453 void LumeCommon::UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights) in UpdateLights() argument

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