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Help
Searched
defs:lights
(Results
1 - 11
of
11
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H
A
D
model_paint_property.h
140
void ModelLightsAnimationUpdate(const std::vector<RefPtr<ModelLight>>&
lights
)
in ModelLightsAnimationUpdate()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_light_helper.h
58
SortLights( const BASE_NS::array_view<const RenderLight>
lights
, const uint32_t lightCount)
SortLights()
argument
H
A
D
render_node_default_lights.cpp
110
const auto&
lights
= dataStoreLight->GetLights();
in ExecuteFrame()
local
H
A
D
render_node_default_cameras.cpp
241
const auto
lights
= dataStore->GetLights();
in GetShadowBiasMatrix()
local
H
A
D
render_node_default_camera_controller.cpp
1010
const auto&
lights
= dataStoreLight->GetLights();
in UpdateLightBuffer()
local
H
A
D
render_node_default_shadow_render_slot.cpp
257
const auto
lights
= storeLight->GetLights();
in ExecuteFrame()
local
671
const auto
lights
= dataStoreLight.GetLights();
in UpdateGeneralDataUniformBuffers()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
data.h
68
BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::KHRLight>>
lights
;
member
/foundation/graphic/graphic_3d/3d_widget_adapter/test/
H
A
D
3d_widget_adapter_test.cpp
104
void EngineTest::UpdateLights(const std::vector<std::shared_ptr<Light>> &
lights
)
in UpdateLights()
argument
/foundation/graphic/graphic_3d/3d_widget_adapter/src/
H
A
D
widget_adapter.cpp
71
bool WidgetAdapter::UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>&
lights
)
in UpdateLights()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_structures_common.h
317
DefaultMaterialSingleLightStruct
lights
[CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT];
member
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H
A
D
lume_common.cpp
1453
void LumeCommon::UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>&
lights
)
in UpdateLights()
argument
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