/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_drag/ |
H A D | text_drag_overlay_modifier.cpp | 58 RSPoint3 lightPos = { bounds.GetLeft() + bounds.GetWidth() / 2.0, bounds.GetTop() + bounds.GetHeight() / 2.0, in PaintShadow() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/ |
H A D | rs_point_light_manager.cpp | 141 auto lightPos = CalculateLightPosForIlluminated(*lightSourcePtr, geoPtr->GetAbsRect()); in CheckIlluminated() local 150 Vector4f lightPos; in CalculateLightPosForIlluminated() local [all...] |
H A D | rs_property_drawable_bounds_geometry.cpp | 543 Drawing::Point3 lightPos = {pt[0].GetX(), pt[0].GetY(), DEFAULT_LIGHT_HEIGHT}; in Draw() local
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H A D | rs_properties_painter.cpp | 453 Drawing::Point3 lightPos = {pt[0].GetX(), pt[0].GetY(), DEFAULT_LIGHT_HEIGHT}; in DrawShadowInner() local 1300 auto lightPos = iter->second; in DrawLightInner() local
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H A D | rs_properties.cpp | 3329 auto lightPos = lightSourcePtr_->GetLightPosition(); in CalculateAbsLightPosition() local [all...] |
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/ |
H A D | rs_properties_painter_test.cpp | 971 Vector4f lightPos = {1.f, 1.f, 1.f, 1.f}; // for test in HWTEST_F() local
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/drawing_ndk/cpp/dm/ |
H A D | shadowutils.cpp | 38 OH_Drawing_Point3D lightPos; member 49 OH_Drawing_Point3D lightPos; member 63 OH_Drawing_Point3D lightPos = param.lightPos; in draw_shadow() local 206 OH_Drawing_Point3D lightPos = param.lightPos; in draw_rect_path_shadow() local 264 OH_Drawing_Point3D lightPos = param.lightPos; draw_star() local 311 draw_black_point(OH_Drawing_Canvas* canvas, OH_Drawing_Point3D lightPos, float kLightR) draw_black_point() argument 366 OH_Drawing_Point3D lightPos = { lightXY.x, lightXY.y, 500.f }; // 500.f 坐标参数 draw_paths() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/ |
H A D | bubble_paint_method.cpp | 342 RSPoint3 lightPos = { rsPath.GetBounds().GetLeft() / 2.0 + rsPath.GetBounds().GetRight() / 2.0, in PaintShadow() local 346 RSPoint3 lightPos = { bounds.GetLeft() / 2.0 + bounds.GetRight() / 2.0, in PaintShadow() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor_drag/ |
H A D | rich_editor_drag_overlay_modifier.cpp | 313 RSPoint3 lightPos = { bounds.GetLeft() + bounds.GetWidth() / 2.0, bounds.GetTop() + bounds.GetHeight() / 2.0, in PaintShadow() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/ |
H A D | rs_properties_def.h | 317 void AddLightSourcesAndPos(const std::shared_ptr<RSLightSource>& lightSourcePtr, const Vector4f& lightPos) in AddLightSourcesAndPos() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/ |
H A D | rs_property_drawable_utils.cpp | 942 Drawing::Point3 lightPos = {pt[0].GetX(), pt[0].GetY(), DEFAULT_LIGHT_HEIGHT}; in DrawShadow() local
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/foundation/arkui/ace_engine/frameworks/core/components/common/painter/ |
H A D | rosen_decoration_painter.cpp | 2961 SkPoint3 lightPos = { skPath.getBounds().centerX(), skPath.getBounds().centerY(), shadow.GetLightHeight() }; in PaintShadow() local 3009 RSPoint3 lightPos = RSPoint3(drRect.GetLeft() * FLOAT_HALF + drRect.GetRight() * FLOAT_HALF, in PaintShadow() local
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/drawing/canvas_napi/ |
H A D | js_canvas.cpp | 531 Point3 offset, lightPos; in OnDrawShadow() local
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