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Searched defs:light (Results 1 - 15 of 15) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_paint_property.h147 void OnModelSingleLightUpdate(const RefPtr<ModelLight>& light) in OnModelSingleLightUpdate() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h71 RENDER_NS::RenderHandle light; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp72 void RenderDataStoreDefaultLight::AddLight(const RenderLight& light) in AddLight() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dmodel_view_impl.cpp85 void ModelViewImpl::AddLight(const RefPtr<OHOS::Render3D::SVLight>& light) in AddLight() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.h127 RENDER_NS::RenderHandleReference light; member
H A Drender_node_default_material_deferred_shading.h65 RENDER_NS::RenderHandle light; member
H A Drender_node_default_material_render_slot.h79 RENDER_NS::RenderHandle light; member
H A Drender_node_default_camera_controller.cpp1024 const auto& light = lights[sortData.index]; in UpdateLightBuffer() local
H A Drender_node_default_shadow_render_slot.cpp674 const auto& light in UpdateGeneralDataUniformBuffers() local
293 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) RenderSubmeshes() argument
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/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Dscene_viewer_component.h201 void AddLight(const RefPtr<OHOS::Render3D::SVLight>& light) in AddLight() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h63 CORE_RELAXEDP float light = 1.0; in CalcPcfShadow() local
135 CORE_RELAXEDP float light = 1.0; in CalcPcfShadowMed() local
198 CORE_RELAXEDP float light = 1.0; in CalcPcfShadowSimpleSample() local
229 CORE_RELAXEDP float light = 1.0; CalcVsmShadow() local
254 CORE_RELAXEDP float light = 1.0; CalcVsmShadowSimpleSample() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp254 const Entity light = em.Create(); in CreateLight() local
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1461 auto& light = lights[i]; in UpdateLights() local
1669 GetLightPositionAndRotation(const std::shared_ptr<Light>& light, BASE_NS::Math::Vec3& position, BASE_NS::Math::Quat& rotation) GetLightPositionAndRotation() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1306 const auto& light = *data.imageBasedLights[i]; in ResolveReferencedImages() local
2135 GLTF2::ImageBasedLight* light = data.imageBasedLights[lightIndex].get(); CreateEnvironmentComponent() local
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/foundation/multimedia/image_framework/plugins/common/libs/image/libextplugin/src/
H A Dext_encoder.cpp900 ContentLightLevel light; in AssembleHdrBaseImageItem() local
1637 bool ExtEncoder::GetStaticMetadata(HdrMetadata& metadata, MasteringDisplayColourVolume& color, ContentLightLevel& light) in GetStaticMetadata() argument
1876 ContentLightLevel light; in AssembleTmapImageItem() local

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