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Help
Searched
defs:light
(Results
1 - 15
of
15
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H
A
D
model_paint_property.h
147
void OnModelSingleLightUpdate(const RefPtr<ModelLight>&
light
)
in OnModelSingleLightUpdate()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
intf_render_node_scene_util.h
71
RENDER_NS::RenderHandle
light
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H
A
D
render_data_store_default_light.cpp
72
void RenderDataStoreDefaultLight::AddLight(const RenderLight&
light
)
in AddLight()
argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H
A
D
model_view_impl.cpp
85
void ModelViewImpl::AddLight(const RefPtr<OHOS::Render3D::SVLight>&
light
)
in AddLight()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_camera_controller.h
127
RENDER_NS::RenderHandleReference
light
;
member
H
A
D
render_node_default_material_deferred_shading.h
65
RENDER_NS::RenderHandle
light
;
member
H
A
D
render_node_default_material_render_slot.h
79
RENDER_NS::RenderHandle
light
;
member
H
A
D
render_node_default_camera_controller.cpp
1024
const auto&
light
= lights[sortData.index];
in UpdateLightBuffer()
local
H
A
D
render_node_default_shadow_render_slot.cpp
674
const auto&
light
in UpdateGeneralDataUniformBuffers()
local
293
RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight&
light
, const uint32_t shadowPassIdx)
RenderSubmeshes()
argument
[all...]
/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H
A
D
scene_viewer_component.h
201
void AddLight(const RefPtr<OHOS::Render3D::SVLight>&
light
)
in AddLight()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_shadowing_common.h
63
CORE_RELAXEDP float
light
= 1.0;
in CalcPcfShadow()
local
135
CORE_RELAXEDP float
light
= 1.0;
in CalcPcfShadowMed()
local
198
CORE_RELAXEDP float
light
= 1.0;
in CalcPcfShadowSimpleSample()
local
229
CORE_RELAXEDP float
light
= 1.0;
CalcVsmShadow()
local
254
CORE_RELAXEDP float
light
= 1.0;
CalcVsmShadowSimpleSample()
local
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
254
const Entity
light
= em.Create();
in CreateLight()
local
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H
A
D
lume_common.cpp
1461
auto&
light
= lights[i];
in UpdateLights()
local
1669
GetLightPositionAndRotation(const std::shared_ptr<Light>&
light
, BASE_NS::Math::Vec3& position, BASE_NS::Math::Quat& rotation)
GetLightPositionAndRotation()
argument
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
1306
const auto&
light
= *data.imageBasedLights[i];
in ResolveReferencedImages()
local
2135
GLTF2::ImageBasedLight*
light
= data.imageBasedLights[
light
Index].get();
CreateEnvironmentComponent()
local
[all...]
/foundation/multimedia/image_framework/plugins/common/libs/image/libextplugin/src/
H
A
D
ext_encoder.cpp
900
ContentLightLevel
light
;
in AssembleHdrBaseImageItem()
local
1637
bool ExtEncoder::GetStaticMetadata(HdrMetadata& metadata, MasteringDisplayColourVolume& color, ContentLightLevel&
light
)
in GetStaticMetadata()
argument
1876
ContentLightLevel
light
;
in AssembleTmapImageItem()
local
Completed in 21 milliseconds