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Searched defs:joints (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp359 CreateInstance( Entity const& skinIbmEntity, array_view<const Entity> const& joints, Entity const& entity, Entity const& skeleton) CreateInstance() argument
407 const auto joints = array_view(jointsHandle->jointEntities, jointsHandle->count); CreateInstance() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h676 BASE_NS::vector<Node*> joints; member
H A Dgltf2_importer.cpp841 const IMeshBuilder::DataBuffer joints = fillDataBuffer(joint); in ProcessPrimitives() local
549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument
2041 vector<Entity> joints; CreateSkinComponents() local
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H A Dgltf2_exporter.cpp612 Node* FindSkeletonRoot(array_view<GLTF2::Node*> joints) in FindSkeletonRoot() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp2085 const auto* joints = jointData.buffer.data(); in CalculateJointBounds() local
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