Searched defs:joints (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | skinning_system.cpp | 359 CreateInstance( Entity const& skinIbmEntity, array_view<const Entity> const& joints, Entity const& entity, Entity const& skeleton) CreateInstance() argument 407 const auto joints = array_view(jointsHandle->jointEntities, jointsHandle->count); CreateInstance() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 676 BASE_NS::vector<Node*> joints; member
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H A D | gltf2_importer.cpp | 841 const IMeshBuilder::DataBuffer joints = fillDataBuffer(joint); in ProcessPrimitives() local 549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument 2041 vector<Entity> joints; CreateSkinComponents() local [all...] |
H A D | gltf2_exporter.cpp | 612 Node* FindSkeletonRoot(array_view<GLTF2::Node*> joints) in FindSkeletonRoot() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 2085 const auto* joints = jointData.buffer.data(); in CalculateJointBounds() local [all...] |
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