Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:isPlaying
(Results
1 - 10
of
10
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/video/
H
A
D
video_element_v2.cpp
83
RefPtr<Component> VideoElementV2::FireFullscreen(bool isFullScreen, bool
isPlaying
, const WeakPtr<Texture>& texture)
in FireFullscreen()
argument
H
A
D
video_element.cpp
1263
bool
isPlaying
in OnPlayerStatus()
local
1195
OnPrepared( uint32_t width, uint32_t height, bool
isPlaying
, uint32_t duration, uint32_t currentPos, bool needFireEvent)
OnPrepared()
argument
[all...]
/foundation/multimedia/player_framework/services/services/player/player_mem_manage/
H
A
D
player_server_mem.h
120
bool
isPlaying
= false;
member
/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/src/
H
A
D
av_sender_engine.cpp
706
bool
isPlaying
= (GetCurrentState() == StateId::PLAYING);
in OnEvent()
local
/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/src/
H
A
D
av_receiver_engine.cpp
654
bool
isPlaying
= (GetCurrentState() == StateId::PLAYING);
in OnEvent()
local
/foundation/window/window_manager/window_scene/test/unittest/
H
A
D
scene_session_test2.cpp
1739
bool
isPlaying
= true;
in HWTEST_F()
local
/foundation/ai/intelligent_voice_framework/services/intell_voice_trigger/server/
H
A
D
trigger_helper.cpp
649
bool
isPlaying
= false;
in OnRendererStateChange()
local
/foundation/multimedia/media_lite/services/player_lite/impl/
H
A
D
player_impl.cpp
383
bool
isPlaying
= false;
in IsPlaying()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
H
A
D
video_pattern.cpp
527
void VideoPattern::ChangePlayerStatus(bool
isPlaying
, const PlaybackStatus& status)
in ChangePlayerStatus()
argument
580
bool
isPlaying
= (status == PlaybackStatus::STARTED);
in OnPlayerStatus()
local
/foundation/window/window_manager/window_scene/session/host/src/
H
A
D
scene_session.cpp
2932
void SceneSession::NotifyIsCustomAnimationPlaying(bool
isPlaying
)
in NotifyIsCustomAnimationPlaying()
argument
Completed in 32 milliseconds