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Searched defs:isMesh (Results 1 - 25 of 38) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateGeneralTests.cpp471 const bool isMesh = (i > 0); in init() local
H A DvktDynamicStateVPTests.cpp470 const bool isMesh = (i > 0); in init() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/subgroups/
H A DvktSubgroupsBallotMasksTests.cpp302 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
304 const bool isMesh = false; in test() local
H A DvktSubgroupsBallotOtherTests.cpp375 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
377 const bool isMesh = false; in test() local
H A DvktSubgroupsBallotTests.cpp878 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
880 const bool isMesh = false; in test() local
H A DvktSubgroupsShapeTests.cpp315 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
317 const bool isMesh = false; in test() local
H A DvktSubgroupsBallotBroadcastTests.cpp380 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
382 const bool isMesh = false; in test() local
H A DvktSubgroupsBuiltinMaskVarTests.cpp1292 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
1294 const bool isMesh = false; in test() local
H A DvktSubgroupsBuiltinVarTests.cpp1776 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
1778 const bool isMesh = false; in test() local
H A DvktSubgroupsClusteredTests.cpp280 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
282 const bool isMesh = false; in test() local
H A DvktSubgroupsQuadTests.cpp307 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
309 const bool isMesh = false; in test() local
H A DvktSubgroupsArithmeticTests.cpp352 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
354 const bool isMesh = false; in test() local
H A DvktSubgroupsPartitionedTests.cpp392 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateGeneralTests.cpp468 const bool isMesh = (i > 0); in init() local
H A DvktDynamicStateVPTests.cpp468 const bool isMesh = (i > 0); in init() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/subgroups/
H A DvktSubgroupsBallotMasksTests.cpp302 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
304 const bool isMesh = false; in test() local
H A DvktSubgroupsBallotOtherTests.cpp375 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
377 const bool isMesh = false; in test() local
H A DvktSubgroupsBallotTests.cpp878 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
880 const bool isMesh = false; in test() local
H A DvktSubgroupsQuadTests.cpp289 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
291 const bool isMesh = false; in test() local
H A DvktSubgroupsShapeTests.cpp315 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
317 const bool isMesh = false; in test() local
H A DvktSubgroupsArithmeticTests.cpp334 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
336 const bool isMesh = false; in test() local
H A DvktSubgroupsBallotBroadcastTests.cpp362 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
364 const bool isMesh = false; in test() local
H A DvktSubgroupsBuiltinMaskVarTests.cpp1292 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
1294 const bool isMesh = false; in test() local
H A DvktSubgroupsBuiltinVarTests.cpp1776 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
1778 const bool isMesh = false; in test() local
H A DvktSubgroupsClusteredTests.cpp262 const bool isMesh = isAllMeshShadingStages(caseDef.shaderStage); in test() local
264 const bool isMesh = false; in test() local

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