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Help
Searched
defs:isAttach
(Results
1 - 6
of
6
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/video/resource/
H
A
D
ext_texture.cpp
131
void ExtTexture::AttachToGLContext(int64_t textureId, bool
isAttach
)
in AttachToGLContext()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H
A
D
render_texture_impl.cpp
125
void RenderTextureImpl::AttachToGLContext(int64_t textureId, bool
isAttach
)
in AttachToGLContext()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H
A
D
render_surface.h
109
virtual void AttachToGLContext(int64_t textureId, bool
isAttach
) {}
in AttachToGLContext()
argument
/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/src/
H
A
D
connection_pool.cpp
107
std::pair<int32_t, std::shared_ptr<Connection>> ConnPool::Init(bool
isAttach
, bool needWriter)
in Init()
argument
/foundation/window/window_manager/window_scene/test/unittest/
H
A
D
session_test2.cpp
1510
bool
isAttach
= session_->GetAttachState();
in HWTEST_F()
local
2010
bool
isAttach
= true;
in HWTEST_F()
local
/foundation/window/window_manager/window_scene/session/host/src/
H
A
D
session.cpp
1348
void Session::SetAttachState(bool
isAttach
, WindowMode windowMode)
in SetAttachState()
argument
1369
void Session::CreateDetectStateTask(bool
isAttach
, WindowMode windowMode)
in CreateDetectStateTask()
argument
2913
bool
isAttach
= GetAttachState();
SetShowRecent()
local
2953
IsSupportDetectWindow(bool
isAttach
)
IsSupportDetectWindow()
argument
2983
ShouldCreateDetectTask(bool
isAttach
, WindowMode windowMode) const
ShouldCreateDetectTask()
argument
3017
CreateWindowStateDetectTask(bool
isAttach
, WindowMode windowMode)
CreateWindowStateDetectTask()
argument
[all...]
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