Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:isAligned
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_video_encoder_nalu_writer_h264.cpp
37
bool
isAligned
= pBitstream->is_byte_aligned(); // causes side-effects in object state, don't put inside assert()
in rbsp_trailing()
local
191
bool
isAligned
= pRBSP->is_byte_aligned(); // causes side-effects in object state, don't put inside assert()
in wrap_rbsp_into_nalu()
local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
H
A
D
Loads.cpp
39
static bool
isAligned
(const Value *Base, const APInt &Offset, Align Alignment,
in isAligned()
function
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
H
A
D
X86InstrInfo.cpp
3251
bool
isAligned
=
in storeRegToStackSlot()
local
3266
bool
isAligned
=
in loadRegFromStackSlot()
local
5505
bool
isAligned
= !MMOs.empty() && MMOs.front()->getAlignment() >= Alignment;
in unfoldMemoryOperand()
local
5582
bool
isAligned
= !MMOs.empty() && MMOs.front()->getAlignment() >= Alignment;
in unfoldMemoryOperand()
local
5649
bool
isAligned
= !MMOs.empty() && MMOs.front()->getAlignment() >= Alignment;
in unfoldMemoryOperand()
local
5715
bool
isAligned
= !MMOs.empty() && MMOs.front()->getAlignment() >= Alignment;
unfoldMemoryOperand()
local
[all...]
Completed in 12 milliseconds