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Searched defs:invalid_name (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessXFBTests.cpp1121 glw::GLuint invalid_name = 0; in testQueriesForInvalidNameOfObject() local
H A Dgl3cCommonBugsTests.cpp4939 body_sstream << "layout(binding = 0, offset = 0) uniform atomic_uint " << invalid_name << ";\n"; in getShaderBody() local
4945 body_sstream << "attribute vec4 " << invalid_name << ";\n"; in getShaderBody() local
4951 body_sstream << "const vec4 " << invalid_name << " = vec4(2.0, 3.0, 4.0, 5.0);\n"; in getShaderBody() local
4957 body_sstream << "void test(in vec4 " << invalid_name << ")\n" in getShaderBody() local
4965 body_sstream << "void " << invalid_name << "(in vec4 test)\n" in getShaderBody() local
4973 body_sstream << "in vec4 " << invalid_name; in getShaderBody() local
4991 << invalid_name; in getShaderBody() local
5008 << invalid_name << ";\ in getShaderBody() local
5023 body_sstream << "in " << invalid_name << "\\n" getShaderBody() local
5040 body_sstream << "out vec4 " << invalid_name; getShaderBody() local
5057 << invalid_name; getShaderBody() local
5073 << invalid_name << ";\\n" getShaderBody() local
5087 body_sstream << "out " << invalid_name << "\\n" getShaderBody() local
5107 << invalid_name << ";\\n"; getShaderBody() local
5116 << invalid_name << ";\\n" getShaderBody() local
5123 body_sstream << "buffer " << invalid_name << "\\n" getShaderBody() local
5139 << invalid_name << " += vec4(0.0, 1.0, 2.0, 3.0);\\n" getShaderBody() local
5157 << invalid_name << " testSubroutine;\\n"; getShaderBody() local
5173 << invalid_name << ";\\n"; getShaderBody() local
5179 body_sstream << "uniform sampler2D " << invalid_name << ";\\n"; getShaderBody() local
5189 << invalid_name << ";\\n"; getShaderBody() local
5198 << invalid_name << ";\\n" getShaderBody() local
5205 body_sstream << "uniform " << invalid_name << "\\n" getShaderBody() local
5214 body_sstream << "varying vec4 " << invalid_name << ";\\n"; getShaderBody() local
5224 body_sstream << "shared vec4 " << invalid_name << ";\\n"; getShaderBody() local
5234 << invalid_name << ";\\n"; getShaderBody() local
5243 << invalid_name << ";\\n" getShaderBody() local
5250 body_sstream << "struct " << invalid_name << "{\\n" getShaderBody() local
5258 body_sstream << "vec4 " << invalid_name << ";\\n"; getShaderBody() local
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H A Dgl3cTransformFeedbackTests.cpp779 unsigned short int invalid_name = 1; in testExtension1() local
1156 unsigned short int invalid_name = 1; in testExtension2() local
1569 unsigned short int invalid_name = 1; testInstanced() local
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