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Search through all text tokens(words,strings,identifiers,numbers) in index.
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Only finds symbol definitions(where e.g a variable(function,...) is defined).
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Only finds symbol(e.g. methods classes,function,variables).
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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:invalid_name
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H
A
D
gl4cDirectStateAccessXFBTests.cpp
1121
glw::GLuint
invalid_name
= 0;
in testQueriesForInvalidNameOfObject()
local
H
A
D
gl3cCommonBugsTests.cpp
4939
body_sstream << "layout(binding = 0, offset = 0) uniform atomic_uint " <<
invalid_name
<< ";\n";
in getShaderBody()
local
4945
body_sstream << "attribute vec4 " <<
invalid_name
<< ";\n";
in getShaderBody()
local
4951
body_sstream << "const vec4 " <<
invalid_name
<< " = vec4(2.0, 3.0, 4.0, 5.0);\n";
in getShaderBody()
local
4957
body_sstream << "void test(in vec4 " <<
invalid_name
<< ")\n"
in getShaderBody()
local
4965
body_sstream << "void " <<
invalid_name
<< "(in vec4 test)\n"
in getShaderBody()
local
4973
body_sstream << "in vec4 " <<
invalid_name
;
in getShaderBody()
local
4991
<<
invalid_name
;
in getShaderBody()
local
5008
<<
invalid_name
<< ";\
in getShaderBody()
local
5023
body_sstream << "in " <<
invalid_name
<< "\\n"
getShaderBody()
local
5040
body_sstream << "out vec4 " <<
invalid_name
;
getShaderBody()
local
5057
<<
invalid_name
;
getShaderBody()
local
5073
<<
invalid_name
<< ";\\n"
getShaderBody()
local
5087
body_sstream << "out " <<
invalid_name
<< "\\n"
getShaderBody()
local
5107
<<
invalid_name
<< ";\\n";
getShaderBody()
local
5116
<<
invalid_name
<< ";\\n"
getShaderBody()
local
5123
body_sstream << "buffer " <<
invalid_name
<< "\\n"
getShaderBody()
local
5139
<<
invalid_name
<< " += vec4(0.0, 1.0, 2.0, 3.0);\\n"
getShaderBody()
local
5157
<<
invalid_name
<< " testSubroutine;\\n";
getShaderBody()
local
5173
<<
invalid_name
<< ";\\n";
getShaderBody()
local
5179
body_sstream << "uniform sampler2D " <<
invalid_name
<< ";\\n";
getShaderBody()
local
5189
<<
invalid_name
<< ";\\n";
getShaderBody()
local
5198
<<
invalid_name
<< ";\\n"
getShaderBody()
local
5205
body_sstream << "uniform " <<
invalid_name
<< "\\n"
getShaderBody()
local
5214
body_sstream << "varying vec4 " <<
invalid_name
<< ";\\n";
getShaderBody()
local
5224
body_sstream << "shared vec4 " <<
invalid_name
<< ";\\n";
getShaderBody()
local
5234
<<
invalid_name
<< ";\\n";
getShaderBody()
local
5243
<<
invalid_name
<< ";\\n"
getShaderBody()
local
5250
body_sstream << "struct " <<
invalid_name
<< "{\\n"
getShaderBody()
local
5258
body_sstream << "vec4 " <<
invalid_name
<< ";\\n";
getShaderBody()
local
[all...]
H
A
D
gl3cTransformFeedbackTests.cpp
779
unsigned short int
invalid_name
= 1;
in testExtension1()
local
1156
unsigned short int
invalid_name
= 1;
in testExtension2()
local
1569
unsigned short int
invalid_name
= 1;
testInstanced()
local
[all...]
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