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Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
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Help
Searched
defs:interactive
(Results
1 - 25
of
29
) sorted by relevance
1
2
/foundation/communication/ipc/interfaces/innerkits/rust/tests/
H
A
D
entry.rs
16
mod
interactive
;
modules
/foundation/window/window_manager/window_scene/test/unittest/
H
A
D
session_stage_proxy_lifecycle_test.cpp
95
bool
interactive
= true;
in HWTEST_F()
local
H
A
D
session_stage_proxy_test.cpp
370
bool
interactive
= true;
in HWTEST_F()
local
H
A
D
scene_session_manager_lifecycle_test.cpp
484
bool
interactive
= false;
in HWTEST_F()
local
H
A
D
session_test2.cpp
711
bool
interactive
= true;
in HWTEST_F()
local
/foundation/window/window_manager/wm/test/unittest/
H
A
D
window_agent_test.cpp
413
bool
interactive
= false;
in HWTEST_F()
local
H
A
D
window_proxy_test.cpp
296
bool
interactive
= false;
in HWTEST_F()
local
H
A
D
window_impl_test3.cpp
1187
bool
interactive
= false;
in HWTEST_F()
local
H
A
D
window_impl_test5.cpp
334
bool
interactive
= false;
in HWTEST_F()
local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/functions/
H
A
D
js_navigation_function.cpp
148
auto
interactive
= proxy_ ? proxy_->GetInteractive() : false;
in GetInteractive()
local
/foundation/window/window_manager/wm/src/zidl/
H
A
D
window_stub.cpp
284
bool
interactive
= data.ReadBool();
in OnRemoteRequest()
local
H
A
D
window_proxy.cpp
662
void WindowProxy::NotifyForegroundInteractiveStatus(bool
interactive
)
in NotifyForegroundInteractiveStatus()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H
A
D
navigation_transition_proxy.h
120
void SetInteractive(bool
interactive
)
in SetInteractive()
argument
243
bool
interactive
= false;
member
/foundation/window/window_manager/window_scene/session/host/src/
H
A
D
main_session.cpp
103
void MainSession::NotifyForegroundInteractiveStatus(bool
interactive
)
in NotifyForegroundInteractiveStatus()
argument
226
void MainSession::NotifyClientToUpdateInteractive(bool
interactive
)
in NotifyClientToUpdateInteractive()
argument
H
A
D
scene_session.cpp
3201
void SceneSession::SetForegroundInteractiveStatus(bool
interactive
)
in SetForegroundInteractiveStatus()
argument
4865
bool SceneSession::UpdateInteractiveInner(bool
interactive
)
in UpdateInteractiveInner()
argument
H
A
D
session.cpp
1325
void Session::NotifyForegroundInteractiveStatus(bool
interactive
)
in NotifyForegroundInteractiveStatus()
argument
1330
void Session::SetForegroundInteractiveStatus(bool
interactive
)
in SetForegroundInteractiveStatus()
argument
/foundation/window/window_manager/wm/src/
H
A
D
window_agent.cpp
259
void WindowAgent::NotifyForegroundInteractiveStatus(bool
interactive
)
in NotifyForegroundInteractiveStatus()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H
A
D
sheet_style.h
123
std::optional<bool>
interactive
;
member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/swiper/
H
A
D
swiper_model.h
103
virtual void SetIndicatorInteractive(bool
interactive
) {}
in SetIndicatorInteractive()
argument
H
A
D
swiper_model_ng.cpp
145
void SwiperModelNG::SetIndicatorInteractive(bool
interactive
)
in SetIndicatorInteractive()
argument
337
void SwiperModelNG::SetIndicatorInteractive(FrameNode* frameNode, bool
interactive
)
in SetIndicatorInteractive()
argument
/foundation/window/window_manager/window_scene/session/container/src/zidl/
H
A
D
session_stage_proxy.cpp
698
void SessionStageProxy::NotifyForegroundInteractiveStatus(bool
interactive
)
in NotifyForegroundInteractiveStatus()
argument
H
A
D
session_stage_stub.cpp
368
bool
interactive
= data.ReadBool();
in HandleNotifyForegroundInteractiveStatus()
local
/foundation/window/window_manager/window_scene/session/host/include/
H
A
D
scene_session.h
498
virtual void NotifyClientToUpdateInteractive(bool
interactive
) {}
in NotifyClientToUpdateInteractive()
argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H
A
D
arkts_native_swiper_bridge.cpp
186
bool
interactive
= valueArg->ToBoolean(vm)->Value();
in SetIndicatorInteractive()
local
/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/
H
A
D
js_scene_session_manager.cpp
1817
bool
interactive
= true;
in OnNotifyForegroundInteractiveStatus()
local
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