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Searched defs:interactive (Results 1 - 25 of 29) sorted by relevance

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/foundation/communication/ipc/interfaces/innerkits/rust/tests/
H A Dentry.rs16 mod interactive; modules
/foundation/window/window_manager/window_scene/test/unittest/
H A Dsession_stage_proxy_lifecycle_test.cpp95 bool interactive = true; in HWTEST_F() local
H A Dsession_stage_proxy_test.cpp370 bool interactive = true; in HWTEST_F() local
H A Dscene_session_manager_lifecycle_test.cpp484 bool interactive = false; in HWTEST_F() local
H A Dsession_test2.cpp711 bool interactive = true; in HWTEST_F() local
/foundation/window/window_manager/wm/test/unittest/
H A Dwindow_agent_test.cpp413 bool interactive = false; in HWTEST_F() local
H A Dwindow_proxy_test.cpp296 bool interactive = false; in HWTEST_F() local
H A Dwindow_impl_test3.cpp1187 bool interactive = false; in HWTEST_F() local
H A Dwindow_impl_test5.cpp334 bool interactive = false; in HWTEST_F() local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/functions/
H A Djs_navigation_function.cpp148 auto interactive = proxy_ ? proxy_->GetInteractive() : false; in GetInteractive() local
/foundation/window/window_manager/wm/src/zidl/
H A Dwindow_stub.cpp284 bool interactive = data.ReadBool(); in OnRemoteRequest() local
H A Dwindow_proxy.cpp662 void WindowProxy::NotifyForegroundInteractiveStatus(bool interactive) in NotifyForegroundInteractiveStatus() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H A Dnavigation_transition_proxy.h120 void SetInteractive(bool interactive) in SetInteractive() argument
243 bool interactive = false; member
/foundation/window/window_manager/window_scene/session/host/src/
H A Dmain_session.cpp103 void MainSession::NotifyForegroundInteractiveStatus(bool interactive) in NotifyForegroundInteractiveStatus() argument
226 void MainSession::NotifyClientToUpdateInteractive(bool interactive) in NotifyClientToUpdateInteractive() argument
H A Dscene_session.cpp3201 void SceneSession::SetForegroundInteractiveStatus(bool interactive) in SetForegroundInteractiveStatus() argument
4865 bool SceneSession::UpdateInteractiveInner(bool interactive) in UpdateInteractiveInner() argument
H A Dsession.cpp1325 void Session::NotifyForegroundInteractiveStatus(bool interactive) in NotifyForegroundInteractiveStatus() argument
1330 void Session::SetForegroundInteractiveStatus(bool interactive) in SetForegroundInteractiveStatus() argument
/foundation/window/window_manager/wm/src/
H A Dwindow_agent.cpp259 void WindowAgent::NotifyForegroundInteractiveStatus(bool interactive) in NotifyForegroundInteractiveStatus() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Dsheet_style.h123 std::optional<bool> interactive; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/swiper/
H A Dswiper_model.h103 virtual void SetIndicatorInteractive(bool interactive) {} in SetIndicatorInteractive() argument
H A Dswiper_model_ng.cpp145 void SwiperModelNG::SetIndicatorInteractive(bool interactive) in SetIndicatorInteractive() argument
337 void SwiperModelNG::SetIndicatorInteractive(FrameNode* frameNode, bool interactive) in SetIndicatorInteractive() argument
/foundation/window/window_manager/window_scene/session/container/src/zidl/
H A Dsession_stage_proxy.cpp698 void SessionStageProxy::NotifyForegroundInteractiveStatus(bool interactive) in NotifyForegroundInteractiveStatus() argument
H A Dsession_stage_stub.cpp368 bool interactive = data.ReadBool(); in HandleNotifyForegroundInteractiveStatus() local
/foundation/window/window_manager/window_scene/session/host/include/
H A Dscene_session.h498 virtual void NotifyClientToUpdateInteractive(bool interactive) {} in NotifyClientToUpdateInteractive() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_swiper_bridge.cpp186 bool interactive = valueArg->ToBoolean(vm)->Value(); in SetIndicatorInteractive() local
/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/
H A Djs_scene_session_manager.cpp1817 bool interactive = true; in OnNotifyForegroundInteractiveStatus() local

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