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Searched
defs:intensity
(Results
1 - 13
of
13
) sorted by relevance
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/modifier/
H
A
D
rs_modifier_extractor_test.cpp
288
float
intensity
= extractor->GetLightIntensity();
in HWTEST_F()
local
/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H
A
D
light.h
27
Light(LightType type, const Vec3& color, float
intensity
, bool shadow, const Position& position,
in Light()
argument
43
void SetIntensity(float
intensity
)
in SetIntensity()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H
A
D
model_light.h
37
ModelLight(ModelLightType type, const Vec3& color, const AnimatableFloat&
intensity
,
in ModelLight()
argument
63
void SetIntensity(const OHOS::Ace::AnimatableFloat&
intensity
)
in SetIntensity()
argument
/foundation/arkui/ace_engine/test/unittest/core/pattern/list/
H
A
D
list_attr_test_ng.cpp
1071
constexpr float
intensity
= 5.f;
in HWTEST_F()
local
1124
constexpr float
intensity
= -5.f;
in HWTEST_F()
local
1177
constexpr float
intensity
= 0;
HWTEST_F()
local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H
A
D
list_properties.h
108
double
intensity
= 0;
member
/foundation/graphic/graphic_3d/kits/js/src/
H
A
D
LightJS.cpp
254
float
intensity
= 0.0f;
in GetIntensity()
local
268
float
intensity
= ctx.Arg<0>();
in SetIntensity()
local
/foundation/multimedia/player_framework/frameworks/native/audio_haptic/
H
A
D
audio_haptic_vibrator_impl.cpp
181
int32_t AudioHapticVibratorImpl::SetHapticIntensity(float
intensity
)
in SetHapticIntensity()
argument
H
A
D
audio_haptic_player_impl.cpp
266
int32_t AudioHapticPlayerImpl::SetHapticIntensity(float
intensity
)
in SetHapticIntensity()
argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H
A
D
arkts_native_list_bridge.cpp
767
double
intensity
;
in SetChainAnimationOptions()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_data_structures.h
758
float
intensity
= 1.0f; // Intensity of the light source in lumens. default 1.0
member
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H
A
D
node_common_modifier.cpp
3804
void SetPointLightIntensity(ArkUINodeHandle node, ArkUI_Float32
intensity
)
in SetPointLightIntensity()
argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H
A
D
js_view_abstract.cpp
8512
JSRef<JSVal>
intensity
= lightSource->GetProperty("
intensity
");
in ParseJSLightSource()
local
/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H
A
D
arkoala_api.h
429
ArkUI_Float32
intensity
;
member
Completed in 71 milliseconds