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Searched defs:in_rp (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_batch.h149 bool in_rp; //renderpass is currently active member
H A Dzink_render_pass.c455 rp_must_change(const struct zink_render_pass *rp, const struct zink_render_pass *rp2, bool in_rp) in rp_must_change() argument

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