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Searched defs:inTangent (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inout_common.h28 layout(location = 4) in vec4 inTangent; variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp120 T inTangent; member
168 InterpolateQuatSplineGLTF(const Math::Vec4& start, const Math::Vec4& outTangent, const Math::Vec4& end, const Math::Vec4& inTangent, float offset) InterpolateQuatSplineGLTF() argument

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