Home
last modified time | relevance | path

Searched defs:img_type (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_fmask_expand.c34 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader() local
H A Dradv_meta_fmask_copy.c30 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, false, GLSL_TYPE_FLOAT); in build_fmask_copy_compute_shader() local
H A Dradv_meta_fast_clear.c40 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT); in build_dcc_decompress_compute_shader() local
H A Dradv_meta_decompress.c39 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT); in build_expand_depth_stencil_compute_shader() local
H A Dradv_meta_resolve_cs.c67 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, img_base_type); in build_resolve_compute_shader() local
137 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, img_base_type); in build_depth_stencil_resolve_compute_shader() local
H A Dradv_meta_bufimage.c37 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); in build_nir_itob_compute_shader() local
213 const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT); in build_nir_btoi_compute_shader() local
389 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); in build_nir_btoi_r32g32b32_compute_shader() local
540 const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT); in build_nir_itoi_compute_shader() local
736 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); in build_nir_itoi_r32g32b32_compute_shader() local
894 const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT); build_nir_cleari_compute_shader() local
1049 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); build_nir_cleari_r32g32b32_compute_shader() local
[all...]
H A Dradv_meta_clear.c1006 const struct glsl_type *img_type = glsl_image_type(dim, true, GLSL_TYPE_FLOAT); in build_clear_dcc_comp_to_single_shader() local
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
H A Dnir_to_spirv.c2770 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_store() local
2827 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_load() local
2850 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_size() local
2869 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_samples() local
/third_party/skia/third_party/externals/spirv-cross/
H A Dspirv_msl.cpp7946 auto &img_type = expression_type(img_id); in emit_instruction() local
[all...]

Completed in 34 milliseconds