Searched defs:img_type (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_fmask_expand.c | 34 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader() local
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H A D | radv_meta_fmask_copy.c | 30 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, false, GLSL_TYPE_FLOAT); in build_fmask_copy_compute_shader() local
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H A D | radv_meta_fast_clear.c | 40 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT); in build_dcc_decompress_compute_shader() local
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H A D | radv_meta_decompress.c | 39 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT); in build_expand_depth_stencil_compute_shader() local
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H A D | radv_meta_resolve_cs.c | 67 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, img_base_type); in build_resolve_compute_shader() local 137 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, img_base_type); in build_depth_stencil_resolve_compute_shader() local
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H A D | radv_meta_bufimage.c | 37 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); in build_nir_itob_compute_shader() local 213 const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT); in build_nir_btoi_compute_shader() local 389 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); in build_nir_btoi_r32g32b32_compute_shader() local 540 const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT); in build_nir_itoi_compute_shader() local 736 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); in build_nir_itoi_r32g32b32_compute_shader() local 894 const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT); build_nir_cleari_compute_shader() local 1049 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT); build_nir_cleari_r32g32b32_compute_shader() local [all...] |
H A D | radv_meta_clear.c | 1006 const struct glsl_type *img_type = glsl_image_type(dim, true, GLSL_TYPE_FLOAT); in build_clear_dcc_comp_to_single_shader() local
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/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/ |
H A D | nir_to_spirv.c | 2770 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_store() local 2827 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_load() local 2850 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_size() local 2869 SpvId img_type = var->data.bindless ? get_bare_image_type(ctx, var, false) : ctx->image_types[var->data.driver_location]; in emit_image_deref_samples() local
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/third_party/skia/third_party/externals/spirv-cross/ |
H A D | spirv_msl.cpp | 7946 auto &img_type = expression_type(img_id); in emit_instruction() local [all...] |
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