Searched defs:has_lod (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_lower_logical_sends.cpp | 476 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB || in lower_sampler_logical_send_gfx4() local
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/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_compiler_nir.c | 2921 bool has_bias = false, has_lod = false, has_proj = false, has_off = false; in emit_tex() local
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_tgsi_soa.c | 2609 unsigned has_lod; in emit_size_query() local
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
H A D | nir_to_tgsi.c | 3617 bool has_lod = nir_tex_instr_src_index(tex, nir_tex_src_lod) >= 0 || s->info.stage != MESA_SHADER_FRAGMENT; in nir_to_tgsi_lower_txp() local
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/third_party/skia/third_party/externals/spirv-cross/ |
H A D | spirv_hlsl.cpp | 1978 static const bool has_lod[QueryDimCount] = { true, true, true, true, true, false, true, true, false, false }; in emit_texture_size_variants() local
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_functions.cpp | 7050 has_lod(const glsl_type *sampler_type) in has_lod() function
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