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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp261 GetGraphicsStatesBySlot( const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandleReference>& states) GetGraphicsStatesBySlot() argument
273 GetGraphicsStatesBySlot( const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandle>& states) GetGraphicsStatesBySlot() argument
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