Searched defs:gs (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_utils_lite/interfaces/innerkits/ |
H A D | graphic_neon_pipeline.h | 121 uint8x8_t gs = NeonLerp(g0, g1, a1); in NeonPreLerpARGB8888() local 141 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local 162 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local 188 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local 211 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local 232 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local 252 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local 273 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local 299 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local 322 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local 628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local 656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local [all...] |
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