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/foundation/graphic/graphic_utils_lite/interfaces/innerkits/
H A Dgraphic_neon_pipeline.h121 uint8x8_t gs = NeonLerp(g0, g1, a1); in NeonPreLerpARGB8888() local
141 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
162 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
188 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
211 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
232 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
252 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
273 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
299 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
322 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local
628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local
656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local
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