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Searched defs:gradTypeName (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp762 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() local
803 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources() local
804 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources() local
824 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources() local
825 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources() local
826 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources() local
827 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1274 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() local
1321 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources() local
1322 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources() local
1346 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources() local
1347 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources() local
1348 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources() local
1349 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1273 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() local
1320 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources() local
1321 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources() local
1345 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources() local
1346 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources() local
1347 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources() local
1348 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources() local
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