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Searched defs:gradShaderID (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() local
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
212 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() local
H A Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render() local
107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() local
H A Des3fFboMultisampleTests.cpp89 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
137 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render() local
138 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() local
H A Des3fFramebufferBlitTests.cpp78 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
87 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
113 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
498 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
510 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
565 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() local
657 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
665 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
687 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
H A Des3fFboColorbufferTests.cpp752 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
758 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render() local
802 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
H A Des3fFboInvalidateTests.cpp223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render() local
256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() local
413 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() local
628 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render() local
629 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() local
949 deUint32 gradShaderID in render() local
993 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); render() local
994 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); render() local
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