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Searched defs:gpuResourceManager (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp46 DataType* MapBuffer(IRenderNodeGpuResourceManager& gpuResourceManager, const RenderHandle handle) in MapBuffer() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp140 RenderBackendVk( Device& dev, GpuResourceManager& gpuResourceManager, const CORE_NS::IParallelTaskQueue::Ptr& queue) RenderBackendVk() argument
H A Dnode_context_pool_manager_vk.cpp265 NodeContextPoolManagerVk( Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) NodeContextPoolManagerVk() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.cpp475 CreateDepthBuffer(const DeviceBackendType backendType, const Swapchain& swapchain, GpuResourceManager& gpuResourceManager, Device::InternalSwapchainData& swapchainData) CreateDepthBuffer() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp675 NodeContextPoolManagerGLES::NodeContextPoolManagerGLES(Device& device, GpuResourceManager& gpuResourceManager) in NodeContextPoolManagerGLES() argument
H A Drender_backend_gles.cpp700 RenderBackendGLES::RenderBackendGLES(Device& device, GpuResourceManager& gpuResourceManager) in RenderBackendGLES() argument
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.cpp367 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in CreateAtlasTexture() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp512 auto& gpuResourceManager = renderContext.GetDevice().GetGpuResourceManager(); in CreateGpuBuffers() local
988 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in Initialize() local
1029 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in Allocate() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1198 ResolveDefaultSampler(IEcs& ecs, GLTF2::Material const& material, IGpuResourceManager const& gpuResourceManager, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveDefaultSampler() argument
1469 ImportTexture( IImageContainer::Ptr image, IRenderDataStoreDefaultStaging& staging, IGpuResourceManager& gpuResourceManager) ImportTexture() argument
1689 ImportMaterial(GLTFImportResult const& importResult, GLTF2::Data const& data, GLTF2::Material const& gltfMaterial, const Entity materialEntity, IMaterialComponentManager& materialManager, IGpuResourceManager const& gpuResourceManager, const GLTF2::GLTF2Importer::DefaultMaterialShaderData& dmShaderData) ImportMaterial() argument
2124 CreateEnvironmentComponent(IGpuResourceManager& gpuResourceManager, const GLTF2::Data& data, const GLTFResourceData& gltfResourceData, IEcs& ecs, Entity sceneEntity, const size_t lightIndex) CreateEnvironmentComponent() argument
2240 CreateCubemapFromImages( uint32_t imageSize, const ImageLoadResultVector& imageLoadResults, IGpuResourceManager& gpuResourceManager) CreateCubemapFromImages() argument
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