/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_lights.cpp | 46 DataType* MapBuffer(IRenderNodeGpuResourceManager& gpuResourceManager, const RenderHandle handle) in MapBuffer() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 140 RenderBackendVk( Device& dev, GpuResourceManager& gpuResourceManager, const CORE_NS::IParallelTaskQueue::Ptr& queue) RenderBackendVk() argument
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H A D | node_context_pool_manager_vk.cpp | 265 NodeContextPoolManagerVk( Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) NodeContextPoolManagerVk() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.cpp | 475 CreateDepthBuffer(const DeviceBackendType backendType, const Swapchain& swapchain, GpuResourceManager& gpuResourceManager, Device::InternalSwapchainData& swapchainData) CreateDepthBuffer() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 675 NodeContextPoolManagerGLES::NodeContextPoolManagerGLES(Device& device, GpuResourceManager& gpuResourceManager) in NodeContextPoolManagerGLES() argument
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H A D | render_backend_gles.cpp | 700 RenderBackendGLES::RenderBackendGLES(Device& device, GpuResourceManager& gpuResourceManager) in RenderBackendGLES() argument
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/foundation/graphic/graphic_3d/lume/LumeFont/src/ |
H A D | font_manager.cpp | 367 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in CreateAtlasTexture() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 512 auto& gpuResourceManager = renderContext.GetDevice().GetGpuResourceManager(); in CreateGpuBuffers() local 988 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in Initialize() local 1029 auto& gpuResourceManager = renderContext_.GetDevice().GetGpuResourceManager(); in Allocate() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 1198 ResolveDefaultSampler(IEcs& ecs, GLTF2::Material const& material, IGpuResourceManager const& gpuResourceManager, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveDefaultSampler() argument 1469 ImportTexture( IImageContainer::Ptr image, IRenderDataStoreDefaultStaging& staging, IGpuResourceManager& gpuResourceManager) ImportTexture() argument 1689 ImportMaterial(GLTFImportResult const& importResult, GLTF2::Data const& data, GLTF2::Material const& gltfMaterial, const Entity materialEntity, IMaterialComponentManager& materialManager, IGpuResourceManager const& gpuResourceManager, const GLTF2::GLTF2Importer::DefaultMaterialShaderData& dmShaderData) ImportMaterial() argument 2124 CreateEnvironmentComponent(IGpuResourceManager& gpuResourceManager, const GLTF2::Data& data, const GLTFResourceData& gltfResourceData, IEcs& ecs, Entity sceneEntity, const size_t lightIndex) CreateEnvironmentComponent() argument 2240 CreateCubemapFromImages( uint32_t imageSize, const ImageLoadResultVector& imageLoadResults, IGpuResourceManager& gpuResourceManager) CreateCubemapFromImages() argument [all...] |