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Searched defs:glTex (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp191 auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); in bindInternal() local
H A DGrGLGpu.cpp811 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() argument
831 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local
874 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); onTransferPixelsTo() local
3472 auto glTex = static_cast<GrGLTexture*>(texture); onRegenerateMipMapLevels() local
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