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Searched defs:geometryShaderModule (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkObjUtil.cpp95 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkShaderModule vertexShaderModule, const VkShaderModule tessellationControlShaderModule, const VkShaderModule tessellationEvalShaderModule, const VkShaderModule geometryShaderModule, const VkShaderModule fragmentShaderModule, const VkRenderPass renderPass, const std::vector<VkViewport>& viewports, const std::vector<VkRect2D>& scissors, const VkPrimitiveTopology topology, const deUint32 subpass, const deUint32 patchControlPoints, const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo, const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo, const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo, const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo, const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo, const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo, const void* pNext, const VkPipelineCreateFlags pipelineCreateFlags) makeGraphicsPipeline() argument
173 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkShaderModule vertexShaderModule, const VkShaderModule tessellationControlShaderModule, const VkShaderModule tessellationEvalShaderModule, const VkShaderModule geometryShaderModule, const VkShaderModule fragmentShaderModule, const VkRenderPass renderPass, const deUint32 subpass, const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo, const VkPipelineInputAssemblyStateCreateInfo* inputAssemblyStateCreateInfo, const VkPipelineTessellationStateCreateInfo* tessStateCreateInfo, const VkPipelineViewportStateCreateInfo* viewportStateCreateInfo, const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo, const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo, const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo, const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo, const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo, const void* pNext, const VkPipelineCreateFlags pipelineCreateFlags) makeGraphicsPipeline() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp933 Move<VkShaderModule> geometryShaderModule; in execute() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/subgroups/
H A DvktSubgroupsTestsUtils.cpp3158 Move<VkShaderModule> geometryShaderModule; in allStagesRequiredSubgroupSize() local
225 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkShaderModule vertexShaderModule, const VkShaderModule tessellationControlShaderModule, const VkShaderModule tessellationEvalShaderModule, const VkShaderModule geometryShaderModule, const VkShaderModule fragmentShaderModule, const VkRenderPass renderPass, const std::vector<VkViewport>& viewports, const std::vector<VkRect2D>& scissors, const VkPrimitiveTopology topology, const deUint32 subpass, const deUint32 patchControlPoints, const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo, const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo, const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo, const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo, const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo, const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo, const deUint32 vertexShaderStageCreateFlags, const deUint32 tessellationControlShaderStageCreateFlags, const deUint32 tessellationEvalShaderStageCreateFlags, const deUint32 geometryShaderStageCreateFlags, const deUint32 fragmentShaderStageCreateFlags, const deUint32 requiredSubgroupSize[5]) makeGraphicsPipeline() argument
523 makeGraphicsPipeline(Context& context, const VkPipelineLayout pipelineLayout, const VkShaderStageFlags stages, const VkShaderModule vertexShaderModule, const VkShaderModule fragmentShaderModule, const VkShaderModule geometryShaderModule, const VkShaderModule tessellationControlModule, const VkShaderModule tessellationEvaluationModule, const VkRenderPass renderPass, const VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, const VkVertexInputBindingDescription* vertexInputBindingDescription = DE_NULL, const VkVertexInputAttributeDescription* vertexInputAttributeDescriptions = DE_NULL, const bool frameBufferTests = false, const vk::VkFormat attachmentFormat = VK_FORMAT_R32G32B32A32_SFLOAT, const deUint32 vertexShaderStageCreateFlags = 0u, const deUint32 tessellationControlShaderStageCreateFlags = 0u, const deUint32 tessellationEvalShaderStageCreateFlags = 0u, const deUint32 geometryShaderStageCreateFlags = 0u, const deUint32 fragmentShaderStageCreateFlags = 0u, const deUint32 requiredSubgroupSize[5] = DE_NULL) makeGraphicsPipeline() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp933 Move<VkShaderModule> geometryShaderModule; in execute() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/subgroups/
H A DvktSubgroupsTestsUtils.cpp3146 Move<VkShaderModule> geometryShaderModule; in allStagesRequiredSubgroupSize() local
225 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkShaderModule vertexShaderModule, const VkShaderModule tessellationControlShaderModule, const VkShaderModule tessellationEvalShaderModule, const VkShaderModule geometryShaderModule, const VkShaderModule fragmentShaderModule, const VkRenderPass renderPass, const std::vector<VkViewport>& viewports, const std::vector<VkRect2D>& scissors, const VkPrimitiveTopology topology, const deUint32 subpass, const deUint32 patchControlPoints, const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo, const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo, const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo, const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo, const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo, const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo, const deUint32 vertexShaderStageCreateFlags, const deUint32 tessellationControlShaderStageCreateFlags, const deUint32 tessellationEvalShaderStageCreateFlags, const deUint32 geometryShaderStageCreateFlags, const deUint32 fragmentShaderStageCreateFlags, const deUint32 requiredSubgroupSize[5]) makeGraphicsPipeline() argument
523 makeGraphicsPipeline(Context& context, const VkPipelineLayout pipelineLayout, const VkShaderStageFlags stages, const VkShaderModule vertexShaderModule, const VkShaderModule fragmentShaderModule, const VkShaderModule geometryShaderModule, const VkShaderModule tessellationControlModule, const VkShaderModule tessellationEvaluationModule, const VkRenderPass renderPass, const VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, const VkVertexInputBindingDescription* vertexInputBindingDescription = DE_NULL, const VkVertexInputAttributeDescription* vertexInputAttributeDescriptions = DE_NULL, const bool frameBufferTests = false, const vk::VkFormat attachmentFormat = VK_FORMAT_R32G32B32A32_SFLOAT, const deUint32 vertexShaderStageCreateFlags = 0u, const deUint32 tessellationControlShaderStageCreateFlags = 0u, const deUint32 tessellationEvalShaderStageCreateFlags = 0u, const deUint32 geometryShaderStageCreateFlags = 0u, const deUint32 fragmentShaderStageCreateFlags = 0u, const deUint32 requiredSubgroupSize[5] = DE_NULL) makeGraphicsPipeline() argument
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